; PREDICTION FOR LEVEL 00A, "INTRODUCTION"============================= ; ===================================================================== ; X01 ----------------------------------------------------------------- (script dormant x01_01_predict (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0) (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0) (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0) (predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2) (predict_model_section scenarios\objects\special\null_up\null_up 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 216) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) ) (script dormant x01_01b_predict (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 6 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 7 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 8 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 13 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 1) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 5) (predict_model_section objects\vehicles\banshee\banshee 102) (predict_model_section objects\vehicles\banshee\banshee 103) (predict_model_section objects\vehicles\banshee\banshee 104) (predict_model_section objects\vehicles\banshee\banshee 105) (predict_model_section objects\vehicles\banshee\banshee 106) (predict_model_section objects\vehicles\banshee\banshee 107) (predict_model_section objects\vehicles\banshee\banshee 108) (predict_model_section objects\vehicles\banshee\banshee 109) (sleep 32) (predict_structure_section scenarios\solo\07a_highcharity\high_0 0 1) ) (script dormant x01_02_predict (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 25 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 26 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (sleep 5) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (sleep 12) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (sleep 20) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 0) (sleep 4) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 0) (sleep 39) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (sleep 2) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (sleep 114) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 89) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 100) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) (predict_model_section objects\weapons\rifle\smg\smg 0) ) (script dormant x01_03_predict (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 0) (predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0) (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0) (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0) (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0) (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 151) (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0) ) (script dormant x01_04_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x01_05_predict (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 60) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) ) (script dormant x01_06_predict (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 25) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (sleep 93) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 0) (sleep 5) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (sleep 87) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 2) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 7) (sleep 110) (predict_model_section objects\weapons\rifle\smg\smg 1) (sleep 43) (predict_model_section objects\weapons\rifle\smg\smg 2) ) (script dormant x01_07_predict (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 5) (predict_model_section scenarios\objects\forerunner\industrial\halo_exploding\halo_exploding 0) ) (script dormant x01_08_predict (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\masterchief\masterchief 8) (predict_model_section objects\characters\masterchief\masterchief 9) (predict_model_section objects\characters\masterchief\masterchief 10) (predict_model_section objects\characters\masterchief\masterchief 11) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_model_section objects\characters\elite\elite 25) (predict_model_section objects\characters\elite\elite 30) (predict_model_section objects\characters\elite\elite 27) (predict_model_section objects\characters\elite\elite 32) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 4) (predict_model_section objects\characters\prophet\prophet 5) (predict_model_section objects\characters\prophet\prophet 6) (predict_model_section objects\characters\prophet\prophet 4) (sleep 75) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 0) (predict_model_section objects\characters\elite\elite 31) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (sleep 80) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 118) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 412) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (sleep 111) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite 31) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) ) (script dormant x01_09_predict (sleep 4) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 0) (predict_model_section objects\characters\prophet\prophet 5) (predict_model_section objects\characters\prophet\prophet 6) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 77) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (sleep 13) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 0) (sleep 41) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 0) (sleep 4) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 0) (sleep 5) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (sleep 3) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (sleep 11) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 92) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (sleep 122) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 2) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 7) (sleep 68) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) ) (script dormant x01_10_predict (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 40) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (sleep 123) (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 0) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) (predict_model_section objects\characters\prophet\prophet 8) (predict_model_section objects\characters\prophet\prophet 9) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 7) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\weapons\rifle\smg\smg 0) (sleep 12) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 0) (sleep 89) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 13) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (sleep 75) (predict_model_section objects\weapons\rifle\smg\smg 2) ) ; C01_OUTRO ----------------------------------------------------------- (script dormant 01_intro_01_predict (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 0) (predict_model_section objects\cinematics\matte_paintings\moon\moon 0) (predict_model_section objects\cinematics\matte_paintings\earth_space\earth_space 0) (predict_model_section objects\cinematics\human\inamberclad\inamberclad 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 5) (predict_model_section objects\vehicles\longsword\longsword 1) (predict_model_section scenarios\objects\solo\spacestation\ss_prop\ss_prop 0) (predict_model_section objects\cinematics\human\cairo\cairo 0) (sleep 146) (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0) (sleep 1) (predict_model_section scenarios\objects\special\null_up\null_up 0) ) (script dormant 01_intro_02_predict (sleep 3) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 71) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\cinematics\human\power_core\power_core 0) (predict_model_section objects\cinematics\human\optics\optics 0) (predict_model_section objects\cinematics\human\equipment_cart\equipment_cart 0) (predict_model_section objects\cinematics\human\cairo_armory\cairo_armory 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\characters\masterchief\helmet\helmet 0) ) ; ROGER, IGNORE EVERYTHING BELOW THIS LINE ============================ ; X01 SETUP ----------------------------------------------------------- (script static void x01_01_predict_stub (wake x01_01_predict)) (script static void x01_01b_predict_stub (wake x01_01b_predict)) (script static void x01_02_predict_stub (wake x01_02_predict)) (script static void x01_03_predict_stub (wake x01_03_predict)) (script static void x01_04_predict_stub (wake x01_04_predict)) (script static void x01_05_predict_stub (wake x01_05_predict)) (script static void x01_06_predict_stub (wake x01_06_predict)) (script static void x01_07_predict_stub (wake x01_07_predict)) (script static void x01_08_predict_stub (wake x01_08_predict)) (script static void x01_09_predict_stub (wake x01_09_predict)) (script static void x01_10_predict_stub (wake x01_10_predict)) ; C01_OUTRO SETUP ----------------------------------------------------- (script static void 01_intro_01_predict_stub (wake 01_intro_01_predict)) (script static void 01_intro_02_predict_stub (wake 01_intro_02_predict))