;========== Cutscene Stubs ========== ;========== Global Variables ========== ;Every global variable used in the mission script (global long delay_blink (* 30 3)) (global long delay_dawdle (* 30 10)) (global long delay_tutorial (* 30 15)) (global long delay_prompt (* 30 10)) (global long delay_witness (* 30 5)) (global long delay_wait (* 30 10)) (global long delay_late (* 30 45)) (global long delay_lost (* 30 60)) (global boolean mark_bsp0 FALSE) (global boolean mark_bsp1 FALSE) (global boolean mark_bsp2 FALSE) (global boolean mark_bsp3 FALSE) (global boolean mark_bsp4 FALSE) (global boolean mark_bsp5 FALSE) (global boolean gbl_1st_waves FALSE) ;========== Music Scripts ========== ;========== Flavor Scripts ========== ;* (script dormant title_training (cinematic_show_letterbox 1) (show_hud 0) (sleep 30) (cinematic_set_title training) (sleep 150) (show_hud 1) (cinematic_show_letterbox 0) ) (script dormant title_bridge (cinematic_show_letterbox 1) (show_hud 0) (sleep 30) (cinematic_set_title bridge) (sleep 150) (show_hud 1) (cinematic_show_letterbox 0) ) (script dormant title_escape (cinematic_show_letterbox 1) (show_hud 0) (sleep 30) (cinematic_set_title escape) (sleep 150) (show_hud 1) (cinematic_show_letterbox 0) ) *;