; PREDICTION FOR LEVEL 05A, "DELTA APPROACH" ========================== ; ===================================================================== ; X05 ----------------------------------------------------------------- (script dormant x05_01_predict (sleep 1) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 0) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 1) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 2) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 3) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 4) (sleep 2) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_x05 0 0) (predict_model_section objects\cinematics\human\inamberclad\inamberclad 0) (predict_model_section scenarios\skies\generic\space\space 0) (sleep 5) (predict_model_section objects\cinematics\effects\x05_building_debris\x05_building_debris 0) (predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2) (sleep 5) (predict_model_section scenarios\objects\special\null_up\null_up 0) ) (script dormant x05_02_predict (sleep 3) (predict_model_section objects\characters\miranda\miranda 0) (predict_model_section objects\characters\miranda\miranda 1) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (predict_model_section scenarios\objects\nature\trees\tree_leafy\tree_leafy_small\tree_leafy_small 0) (predict_model_section objects\cinematics\human\hev\hev_door\hev_door 0) (predict_model_section objects\cinematics\human\inamberclad_bridge\inamberclad_bridge 0) (sleep 4) (predict_model_section objects\cinematics\human\inamberclad_hevbay\inamberclad_hevbay 0) (sleep 4) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 15) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (sleep 1) (predict_model_section scenarios\objects\nature\trees\tree_leafy\tree_leafy_small\tree_leafy_small 0) (sleep 25) (predict_model_section objects\characters\marine\crewman\crewman 0) (predict_model_section objects\characters\marine\crewman\crewman 1) (predict_model_section objects\characters\marine\crewman\crewman 2) (sleep 215) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 74) (predict_model_section objects\characters\marine\marine 69) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 57) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\characters\marine\marine 59) (predict_model_section objects\characters\marine\marine 60) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (predict_model_section objects\cinematics\human\cigar\cigar_bent\cigar_bent 0) (predict_model_section objects\cinematics\effects\x05_building_debris\x05_building_debris 0) (sleep 215) (predict_model_section objects\characters\miranda\miranda 0) (predict_model_section objects\characters\miranda\miranda 1) (predict_model_section objects\characters\marine\crewman\crewman 0) (predict_model_section objects\characters\marine\crewman\crewman 1) (predict_model_section objects\characters\marine\crewman\crewman 2) (predict_model_section objects\cinematics\human\inamberclad_bridge\inamberclad_bridge 0) ) (script dormant x05_03_predict (sleep 2) (predict_model_section objects\cinematics\matte_paintings\substance_space\substance_space 0) (predict_model_section objects\cinematics\effects\x05_building_debris\x05_building_debris 0) (sleep 5) (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0) (sleep 27) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 2) (predict_model_section objects\cinematics\human\hev\hev_chute\hev_chute 0) ) (script dormant x05_04_predict (sleep 3) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 74) (predict_model_section objects\characters\marine\marine 69) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 57) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\characters\marine\marine 59) (predict_model_section objects\characters\marine\marine 60) (predict_model_section objects\cinematics\human\inamberclad_hevbay\inamberclad_hevbay 0) (predict_model_section objects\cinematics\human\cigar\cigar_bent\cigar_bent 0) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (sleep 1) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 48) (predict_model_section objects\characters\miranda\miranda 0) (predict_model_section objects\characters\miranda\miranda 1) (predict_model_section objects\cinematics\texture_camera\texture_camera 0) (predict_model_section objects\cinematics\human\inamberclad_bridge\inamberclad_bridge 0) (sleep 63) (predict_model_section objects\characters\marine\crewman\crewman 0) (predict_model_section objects\characters\marine\crewman\crewman 1) (predict_model_section objects\characters\marine\crewman\crewman 2) (sleep 214) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 74) (predict_model_section objects\characters\marine\marine 69) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 57) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\characters\marine\marine 59) (predict_model_section objects\characters\marine\marine 60) (predict_model_section objects\cinematics\human\cigar\cigar_bent\cigar_bent 0) (sleep 13) (predict_model_section objects\cinematics\human\hev\hev_chute\hev_chute 0) (sleep 128) (predict_model_section objects\characters\miranda\miranda 0) (predict_model_section objects\characters\miranda\miranda 1) (predict_model_section scenarios\objects\nature\trees\tree_leafy\tree_leafy_small\tree_leafy_small 0) (predict_model_section objects\characters\marine\crewman\crewman 0) (predict_model_section objects\characters\marine\crewman\crewman 1) (predict_model_section objects\characters\marine\crewman\crewman 2) (predict_model_section objects\cinematics\human\inamberclad_bridge\inamberclad_bridge 0) (sleep 1) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 74) (predict_model_section objects\characters\marine\marine 69) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 57) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\characters\marine\marine 59) (predict_model_section objects\characters\marine\marine 60) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\cinematics\human\cigar\cigar_bent\cigar_bent 0) (sleep 91) (predict_model_section objects\cinematics\human\hev\hev_door\hev_door 0) ) (script dormant x05_05_predict (sleep 2) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (predict_model_section objects\cinematics\human\hev\hev_chute\hev_chute 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) ) (script dormant x05_06a_predict (sleep 2) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\cinematics\human\inamberclad_hevbay\inamberclad_hevbay 0) ) (script dormant x05_06b_predict (sleep 2) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 74) (predict_model_section objects\characters\marine\marine 69) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 57) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\characters\marine\marine 60) (sleep 121) (predict_model_section objects\characters\miranda\miranda 0) (predict_model_section objects\characters\miranda\miranda 1) (predict_model_section objects\characters\marine\crewman\crewman 0) (predict_model_section objects\characters\marine\crewman\crewman 1) (predict_model_section objects\characters\marine\crewman\crewman 2) (predict_model_section objects\cinematics\human\inamberclad_bridge\inamberclad_bridge 0) (sleep 238) (predict_model_section objects\characters\miranda\miranda 0) (predict_model_section objects\characters\miranda\miranda 1) (predict_model_section objects\characters\marine\crewman\crewman 0) (predict_model_section objects\characters\marine\crewman\crewman 1) (predict_model_section objects\characters\marine\crewman\crewman 2) (predict_model_section objects\cinematics\human\inamberclad_bridge\inamberclad_bridge 0) (predict_model_section objects\cinematics\matte_paintings\substance_space\substance_space 0) (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0) (sleep 31) (predict_model_section objects\cinematics\matte_paintings\delta_halo_close\delta_halo_close 0) ) (script dormant x05_07_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x05_08_predict (sleep 2) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (predict_model_section objects\cinematics\human\inamberclad_hevbay\inamberclad_hevbay 0) (sleep 101) (predict_model_section objects\cinematics\human\inamberclad_bridge\inamberclad_bridge 0) (sleep 6) (predict_model_section objects\cinematics\matte_paintings\delta_halo_close\delta_halo_close 0) (sleep 66) (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0) (predict_model_section objects\cinematics\matte_paintings\substance_space\substance_space 0) (sleep 40) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) ) ; 05_INTRO ------------------------------------------------------------ (script dormant 05_intro_01_predict (sleep 2) (predict_model_section objects\cinematics\matte_paintings\delta_islands\delta_islands 0) (predict_model_section objects\cinematics\matte_paintings\delta_horizon\delta_horizon 0) (sleep 5) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (predict_model_section objects\cinematics\human\hev_reentry\hev_reentry 0) (predict_model_section objects\cinematics\human\hev\hev_chute\hev_chute 0) (sleep 75) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 4) (predict_model_section objects\cinematics\human\hev\hev_chute\hev_chute 0) (sleep 97) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (sleep 54) (predict_model_section objects\cinematics\human\hev\hev_chute\hev_chute 0) (predict_model_section objects\cinematics\matte_paintings\delta_islands\delta_islands 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 106) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 0 0) ) (script dormant 05_intro_02_predict (sleep 2) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 4 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 12 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 3 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 13 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 1 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 14 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 69 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 70 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 72 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 74 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 83 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 90 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 71 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 76 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 80 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 82 1) (predict_model_section objects\cinematics\human\hev\hev_door\hev_door 0) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_ancient_medium\tree_ancient_medium 1) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_ancient_large\tree_ancient_large 1) (predict_model_section objects\cinematics\human\hev\hev 1) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 59 0) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 0) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 1) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 2) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 3) (predict_model_section scenarios\skies\solo\deltatemple\sky_bsp_00\sky_bsp_00 4) (sleep 5) (predict_model_section objects\vehicles\c_turret_ap\c_turret_ap 10) (predict_model_section objects\vehicles\c_turret_ap\c_turret_ap 11) (predict_model_section objects\characters\jackal\jackal 8) (predict_model_section objects\characters\grunt\grunt 20) (predict_model_section objects\characters\grunt\grunt 21) (predict_model_section objects\characters\grunt\grunt 22) (predict_model_section objects\characters\grunt\grunt 23) (predict_model_section objects\characters\grunt\grunt 24) (predict_model_section objects\weapons\grenade\plasma_grenade\plasma_grenade 0) (predict_model_section objects\characters\masterchief\masterchief 8) (predict_model_section objects\characters\masterchief\masterchief 9) (predict_model_section objects\characters\masterchief\masterchief 10) (predict_model_section objects\characters\masterchief\masterchief 11) (predict_model_section objects\characters\grunt\grunt 10) (predict_model_section objects\characters\grunt\grunt 11) (predict_model_section objects\characters\grunt\grunt 12) (predict_model_section objects\characters\grunt\grunt 13) (predict_model_section objects\characters\grunt\grunt 14) (sleep 138) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 2 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 29 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 59 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 41 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 27 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 40 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 39 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 10 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 17 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 22 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 65 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 52 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 53 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 54 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 55 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 56 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 119 1) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_bush\tree_bush 0) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_branch\tree_branch 0) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_ancient_large\tree_ancient_large 0) (predict_model_section objects\weapons\grenade\plasma_grenade\plasma_grenade 3) (predict_model_section scenarios\objects\nature\trees\tree_leafy\tree_leafy_small\tree_leafy_small 1) (sleep 76) (predict_model_section objects\cinematics\human\hev\hev 0) (predict_model_section objects\cinematics\human\hev\hev 1) (sleep 60) (predict_model_section objects\weapons\melee\jackal_shield\jackal_shield 0) (predict_model_section objects\weapons\melee\jackal_shield\jackal_shield 1) ) (script dormant 05_intro_03_predict (sleep 4) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 2 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 76 1) (sleep 7) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 10 1) (sleep 4) (predict_model_section objects\cinematics\human\hev\hev 1) (sleep 3) (predict_model_section objects\characters\grunt\grunt 20) (predict_model_section objects\characters\grunt\grunt 21) (predict_model_section objects\characters\grunt\grunt 22) (predict_model_section objects\characters\grunt\grunt 23) (predict_model_section objects\characters\grunt\grunt 24) (predict_model_section objects\cinematics\human\hev\hev_door\hev_door 0) (predict_model_section objects\characters\marine\marine 11) (predict_model_section objects\characters\marine\marine 15) (predict_model_section objects\characters\marine\marine 6) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 16 1) (predict_model_section objects\vehicles\c_turret_ap\c_turret_ap 10) (predict_model_section objects\vehicles\c_turret_ap\c_turret_ap 11) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_bush\tree_bush 0) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 59 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 68 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 19 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 20 1) (predict_model_section objects\weapons\grenade\frag_grenade\frag_grenade 0) (predict_model_section objects\weapons\rifle\battle_rifle\battle_rifle 0) (sleep 2) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 88 1) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_ancient_large\tree_ancient_large 1) (sleep 2) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 29 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 80 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 87 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 93 1) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 3 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 17 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 22 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 84 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 85 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 86 1) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 28 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 95 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 96 1) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_ancient_medium\tree_ancient_medium 1) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 27 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 101 1) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 97 1) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 89 1) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 99 1) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section scenarios\objects\nature\trees\tree_ancient\tree_branch\tree_branch 0) (sleep 1) (predict_model_section objects\weapons\support_high\rocket_launcher\rocket_launcher 2) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 90 1) (sleep 1) (predict_model_section objects\weapons\rifle\beam_rifle\beam_rifle 0) (sleep 2) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 73 1) (sleep 2) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 94 1) (sleep 89) (predict_model_section scenarios\objects\special\invisible_box1x2x2\invisible_box1x2x2 0) (sleep 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 98 1) (sleep 15) (predict_model_section objects\weapons\support_high\rocket_launcher\rocket_launcher 0) (sleep 22) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 12 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 14 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 13 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 1 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 69 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 70 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 72 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 74 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 76 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 79 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 83 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 71 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 80 1) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 82 1) (predict_model_section objects\characters\jackal\jackal 8) (predict_model_section objects\weapons\melee\jackal_shield\jackal_shield 0) 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(predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 80 1) (sleep 9) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 14 0) (sleep 12) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 29) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 62) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\weapons\support_high\rocket_launcher\rocket_launcher 2) (sleep 65) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 4 0) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 3 0) (sleep 47) (predict_structure_section scenarios\solo\05a_deltaapproach\bsp_00 3 0) ) ; ROGER, IGNORE EVERYTHING BELOW THIS LINE ============================ ; X05 SETUP ----------------------------------------------------------- (script static void x05_01_predict_stub (wake x05_01_predict)) (script static void x05_02_predict_stub (wake x05_02_predict)) (script static void x05_03_predict_stub (wake x05_03_predict)) (script static void x05_04_predict_stub (wake x05_04_predict)) (script static void x05_05_predict_stub (wake x05_05_predict)) (script static void x05_06a_predict_stub (wake x05_06a_predict)) (script static void x05_06b_predict_stub (wake x05_06b_predict)) (script static void x05_07_predict_stub (wake x05_07_predict)) (script static void x05_08_predict_stub (wake x05_08_predict)) ; 05_INTRO SETUP ------------------------------------------------------ (script static void 05_intro_01_predict_stub (wake 05_intro_01_predict)) (script static void 05_intro_02_predict_stub (wake 05_intro_02_predict)) (script static void 05_intro_03_predict_stub (wake 05_intro_03_predict))