; CINEMATICS FOR LEVEL 07A, "HIGH CHARITY" ============================ ; ===================================================================== ;* O, Tank Ill-defined silent monkey on our backs No white-board will 'ere display your design Were you raft, or Forerunner submarine or monument to our sins? - Joseph on the cutting of "Forerunner Tank" *; ; Hi Joe! (script command_script cs_c07_infection (cs_enable_pathfinding_failsafe true) (cs_go_to_nearest c07_infection_a) (cs_go_to_nearest c07_infection_b) ) ; GLOBALS & STUBS ===================================================== ; (script stub void c07_infection_place (print "place infection")) ; (script stub void c07_infection_erase (print "erase infection")) (global short sound_offset 15) (global short prediction_offset 45) (script stub void x08_01_predict_stub (print "predict 01")) (script stub void x08_02_predict_stub (print "predict 02")) (script stub void x08_03_predict_stub (print "predict 03")) (script stub void x08_04_predict_stub (print "predict 04")) (script stub void x08_05_predict_stub (print "predict 05")) (script stub void x08_06a_predict_stub (print "predict 06a")) (script stub void x08_06b_predict_stub (print "predict 06b")) (script stub void x08_06c_predict_stub (print "predict 06c")) (script stub void x08_07_predict_stub (print "predict 07")) (script stub void x08_08_predict_stub (print "predict 08")) (script stub void x08_09_predict_stub (print "predict 09")) (script stub void x08_10_predict_stub (print "predict 10")) (script stub void x08_11_predict_stub (print "predict 11")) (script stub void 07_intro_01_predict_stub (print "predict 01")) (script stub void 07_intro_02_predict_stub (print "predict 02")) (script stub void 07_intro_03_predict_stub (print "predict 03")) (script stub void 07_intro_04_predict_stub (print "predict 04")) (script stub void 07_intra1_01_predict_stub (print "predict 04")) (script stub void 07_intra1_02_predict_stub (print "predict 04")) (script stub void 07_intra1_03_predict_stub (print "predict 04")) (script stub void 07_intra1_04_predict_stub (print "predict 04")) ; X08 SCENE 01 -------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_score_01 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\music\x08_01_mus none 1) (print "x08 score 01 start") ) (script dormant x08_foley_01 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_01_fol none 1) (print "x08 foley 01 start") ) ; EFFECTS & LIGHTING -------------------------------------------------- (script dormant blurry_vision (interpolator_start blurry_vision 1 .001) (sleep 30) (fade_in 0 0 0 30) (sleep 45) (fade_out 0 0 0 30) (sleep 45) (fade_in 0 0 0 20) (interpolator_start blurry_vision 0 2) (sleep 30) (fade_out 0 0 0 20) (sleep 20) (interpolator_start blurry_vision 1 .001) (sleep 25) (fade_in 0 0 0 10) (interpolator_start blurry_vision 0 2) ) (script dormant x08_cinematic_light_01 (cinematic_lighting_set_primary_light -90 0 0.0352941 0.278431 0.301961) (cinematic_lighting_set_secondary_light -4 316 0.156863 0.109804 0) (cinematic_lighting_set_ambient_light 0 0 0) (rasterizer_bloom_override 1) (rasterizer_bloom_override_threshold .25) (rasterizer_bloom_override_brightness .4) (object_uses_cinematic_lighting chief 1) (object_uses_cinematic_lighting gravemind 1) (object_uses_cinematic_lighting tentacle_chief 1) (object_uses_cinematic_lighting tentacle_capture_01 1) (render_lights_enable_cinematic_shadow 1 chief head .1) ) ; --------------------------------------------------------------------- (script static void x08_01_setup (object_create_anew chief) (object_create_anew gravemind) (object_create_anew tentacle_chief) (object_create_anew tentacle_capture_01) (object_cinematic_lod chief true) (object_cinematic_lod gravemind true) (object_cinematic_lod tentacle_chief true) (object_cinematic_lod tentacle_capture_01 true) (wake x08_score_01) (wake x08_foley_01) (wake blurry_vision) (wake x08_cinematic_light_01) ) (script static void x08_scene_01 (fade_out 0 0 0 0) (camera_control on) (cinematic_start) (set cinematic_letterbox_style 1) (camera_set_field_of_view 60 0) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (x08_01_predict_stub) (sound_impulse_predict sound\cinematics\07_highcharity\x08\music\x08_01_mus) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_01_fol) (sleep prediction_offset) (x08_01_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_01" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_01" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_01" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_01" anchor_x08) (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_01" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_02_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_02_fol) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) ) ; X08 SCENE 02 -------------------------------------------------------- (script dormant x08_foley_02 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_02_fol none 1) (print "x08 foley 02 start") ) (script dormant x08_0020_cor (sleep 40) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0020_cor none 1) (cinematic_subtitle x08_0020_cor 2) ) (script dormant x08_0030_grv (sleep 134) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0030_grv gravemind 1) (cinematic_subtitle x08_0030_grv 9) ) ; --------------------------------------------------------------------- (script static void x08_02_setup (wake x08_foley_02) (wake x08_0020_cor) (wake x08_0030_grv) ) (script static void x08_scene_02 (x08_02_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_02" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_02" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_02" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_02" anchor_x08) (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_02" anchor_x08) (fade_in 1 1 1 15) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_03_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_03_fol) (sleep (camera_time)) ) ; X08 SCENE 03 -------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_03 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_03_fol none 1) (print "x08 foley 03 start") ) (script dormant x08_0060_mas (sleep 259) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0060_mas chief 1) (cinematic_subtitle x08_0060_mas 3) ) ; --------------------------------------------------------------------- (script static void x08_03_setup (object_create_anew dervish) (object_create_anew tentacle_capture_02) (object_create_anew tentacle_capture_03) (object_create_anew tentacle_capture_04) (object_cinematic_lod dervish true) (object_cinematic_lod tentacle_capture_02 true) (object_cinematic_lod tentacle_capture_03 true) (object_cinematic_lod tentacle_capture_04 true) (object_uses_cinematic_lighting dervish 1) (render_lights_enable_cinematic_shadow 1 dervish head .2) (object_uses_cinematic_lighting tentacle_capture_02 1) (object_uses_cinematic_lighting tentacle_capture_03 1) (object_uses_cinematic_lighting tentacle_capture_04 1) (wake x08_foley_03) (wake x08_0060_mas) ) (script static void x08_scene_03 (x08_03_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_03" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_03" false anchor_x08) (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_03" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_03" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_03" anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_03" anchor_x08) (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_03" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_03" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_03" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_03" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_04_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_04_fol) (sleep (camera_time)) ) ; X08 SCENE 04 -------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_04 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_04_fol none 1) (print "x08 foley 04 start") ) (script dormant x08_0070_der (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0070_der dervish 1) (cinematic_subtitle x08_0070_der 2) ) (script dormant x08_0080_grv (sleep 20) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0080_grv gravemind 1) (cinematic_subtitle x08_0080_grv 13) ) (script dormant x08_0090_grv (sleep 402) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0090_grv gravemind 1) (cinematic_subtitle x08_0090_grv 10) ) (script dormant x08_0100_der (sleep 683) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0100_der dervish 1) (cinematic_subtitle x08_0100_der 6) ) ; --------------------------------------------------------------------- (script static void x08_04_setup (wake x08_foley_04) (wake x08_0070_der) (wake x08_0080_grv) (wake x08_0090_grv) (wake x08_0100_der) ) (script static void x08_scene_04 (x08_04_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_04" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_04" false anchor_x08) (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_04" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_04" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_04" anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_04" anchor_x08) (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_04" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_04" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_04" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_04" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_05_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_05_fol) (sleep (camera_time)) ) ; X08 SCENE 05 -------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_05 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_05_fol none 1) (print "x08 foley 05 start") ) (script dormant x08_0110_grv (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0110_grv gravemind 1) (cinematic_subtitle x08_0110_grv 3) ) (script dormant x08_0120_grv (sleep 86) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0120_grv gravemind 1) (cinematic_subtitle x08_0120_grv 7) ) (script dormant x08_0130_grv (sleep 324) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0130_grv gravemind 1) (cinematic_subtitle x08_0130_grv 6) ) ; --------------------------------------------------------------------- (script static void x08_05_setup (object_create_anew regret) (object_create_anew 2401) (object_create_anew tentacle_capture_05) (object_cinematic_lod regret true) (object_cinematic_lod 2401 true) (object_cinematic_lod tentacle_capture_05 true) (object_uses_cinematic_lighting regret 1) (render_lights_enable_cinematic_shadow 1 regret head .1) (object_uses_cinematic_lighting 2401 1) (object_uses_cinematic_lighting tentacle_capture_05 1) (wake x08_foley_05) (wake x08_0110_grv) (wake x08_0120_grv) (wake x08_0130_grv) ) (script static void x08_scene_05 (x08_05_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_05" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_05" false anchor_x08) (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_05" false anchor_x08) (custom_animation_relative regret objects\characters\gravemind\floodregret\x08\x08 "regret_05" false anchor_x08) (custom_animation_relative 2401 objects\characters\gravemind\monitor_flood_infected\x08\x08 "tangent_05" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_05" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_05" anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_05" anchor_x08) (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_05" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_05" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_05" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_05" anchor_x08) (scenery_animation_start_relative tentacle_capture_05 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven05_05" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_06a_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_06a_fol) (sleep (camera_time)) ) ; X08 SCENE 06A ------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_06a (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_06a_fol none 1) (print "x08 foley 06a start") ) (script dormant x08_0140_pnt (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0140_pnt 2401 1) (cinematic_subtitle x08_0140_pnt 7) ) (script dormant x08_0150_por (sleep 198) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0150_por regret 1) (cinematic_subtitle x08_0150_por 7) ) ; --------------------------------------------------------------------- (script static void x08_06a_setup (object_destroy gravemind) (wake x08_foley_06a) (wake x08_0140_pnt) (wake x08_0150_por) ) (script static void x08_scene_06a (x08_06a_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_06a" none "anchor_flag_x08") (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_06a" false anchor_x08) (custom_animation_relative regret objects\characters\gravemind\floodregret\x08\x08 "regret_06a" false anchor_x08) (custom_animation_relative 2401 objects\characters\gravemind\monitor_flood_infected\x08\x08 "tangent_06a" false anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_06a" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_06a" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_06a" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_06a" anchor_x08) (scenery_animation_start_relative tentacle_capture_05 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven05_06a" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_06b_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_06b_fol) (sleep (camera_time)) ) ; X08 SCENE 06B ------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_06b (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_06b_fol none 1) (print "x08 foley 06b start") ) (script dormant x08_0180_pnt (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0180_pnt 2401 1) (cinematic_subtitle x08_0180_pnt 3.5) ) (script dormant x08_0190_pnt (sleep 105) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0190_pnt 2401 1) (cinematic_subtitle x08_0190_pnt 5) ) (script dormant x08_0200_por (sleep 268) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0200_por regret 1) (cinematic_subtitle x08_0200_por 2) ) (script dormant x08_0210_por (sleep 343) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0210_por regret 1) (cinematic_subtitle x08_0210_por 4) ) (script dormant x08_0220_pnt (sleep 453) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0220_pnt 2401 1) (cinematic_subtitle x08_0220_pnt 8.5) ) (script dormant x08_0230_por (sleep 714) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0230_por regret 1) (cinematic_subtitle x08_0230_por 12.5) ) ; --------------------------------------------------------------------- (script static void x08_06b_setup (wake x08_foley_06b) (wake x08_0180_pnt) (wake x08_0190_pnt) (wake x08_0200_por) (wake x08_0210_por) (wake x08_0220_pnt) (wake x08_0230_por) ; (wake x04_01_dof_1) ) (script static void x08_scene_06b (x08_06b_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_06b" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_06b" false anchor_x08) (custom_animation_relative regret objects\characters\gravemind\floodregret\x08\x08 "regret_06b" false anchor_x08) (custom_animation_relative 2401 objects\characters\gravemind\monitor_flood_infected\x08\x08 "tangent_06b" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_06b" anchor_x08) (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_06b" anchor_x08) (scenery_animation_start_relative tentacle_capture_05 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven05_06b" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_06c_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_06c_fol) (sleep (camera_time)) ) ; X08 SCENE 06C ------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_06c (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_06c_fol none 1) (print "x08 foley 06c start") ) (script dormant x08_0240_pnt (sleep 351) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0240_pnt 2401 1) (cinematic_subtitle x08_0240_pnt 5.5) ) ; --------------------------------------------------------------------- (script static void x08_06c_setup (wake x08_foley_06c) (wake x08_0240_pnt) ) (script static void x08_scene_06c (x08_06c_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_06c" none "anchor_flag_x08") (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_06c" false anchor_x08) (custom_animation_relative regret objects\characters\gravemind\floodregret\x08\x08 "regret_06c" false anchor_x08) (custom_animation_relative 2401 objects\characters\gravemind\monitor_flood_infected\x08\x08 "tangent_06c" false anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_06c" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_06c" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_06c" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_06c" anchor_x08) (scenery_animation_start_relative tentacle_capture_05 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven05_06c" anchor_x08) (sleep (- (camera_time) 10)) (object_create_anew gravemind) (object_uses_cinematic_lighting gravemind 1) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_07_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_07_fol) (sleep (camera_time)) ) ; X08 SCENE 07 -------------------------------------------------------- (script dormant x08_foley_07 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_07_fol none 1) (print "x08 foley 07 start") ) (script dormant x08_0250_grv (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0250_grv gravemind 1) (cinematic_subtitle x08_0250_grv 5) ) (script dormant x08_0260_grv (sleep 152) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0260_grv gravemind 1) (cinematic_subtitle x08_0260_grv 6) ) (script dormant x08_0251_por (sleep 270) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0251_por regret 1) ) ; --------------------------------------------------------------------- (script static void x08_07_setup (wake x08_foley_07) (wake x08_0250_grv) (wake x08_0260_grv) (wake x08_0251_por) ) (script static void x08_scene_07 (x08_07_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_07" none "anchor_flag_x08") (custom_animation_relative regret objects\characters\gravemind\floodregret\x08\x08 "regret_07" false anchor_x08) (custom_animation_relative 2401 objects\characters\gravemind\monitor_flood_infected\x08\x08 "tangent_07" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_07" false anchor_x08) (scenery_animation_start_relative tentacle_capture_05 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven05_07" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_08_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_08_fol) (sleep (camera_time)) ) ; X08 SCENE 08 -------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_08 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_08_fol none 1) (print "x08 foley 08 start") ) (script dormant x08_0270_grv (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0270_grv gravemind 1) (cinematic_subtitle x08_0270_grv 12) ) (script dormant x08_0280_grv (sleep 351) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0280_grv gravemind 1) (cinematic_subtitle x08_0280_grv 15) ) ; --------------------------------------------------------------------- (script static void x08_08_setup (object_destroy tentacle_capture_05) (wake x08_foley_08) (wake x08_0270_grv) (wake x08_0280_grv) ) (script static void x08_scene_08 (x08_08_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_08" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_08" false anchor_x08) (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_08" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_08" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_08" anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_08" anchor_x08) ; (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_08" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_08" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_08" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_08" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_09_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_09_fol) (sleep (camera_time)) ) ; X08 SCENE 09 -------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_09 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_09_fol none 1) (print "x08 foley 09 start") ) ; --------------------------------------------------------------------- (script static void x08_scene_09 (wake x08_foley_09) (object_destroy regret) (object_destroy 2401) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_09" none "anchor_flag_x08") (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_09" false anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_09" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_09" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_09" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_09" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_10_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_10_fol) (sleep (camera_time)) ) ; X08 SCENE 10 -------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_10 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_10_fol none 1) (print "x08 foley 10 start") ) (script dormant x08_0340_mas (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0340_mas chief 1) (cinematic_subtitle x08_0340_mas 5) ) (script dormant x08_0350_der (sleep 147) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0350_der dervish 1) (cinematic_subtitle x08_0350_der 6) ) (script dormant x08_0360_grv (sleep 323) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0360_grv gravemind 1) (cinematic_subtitle x08_0360_grv 8) ) (script dormant x08_0370_grv (sleep 561) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0370_grv gravemind 1) (cinematic_subtitle x08_0370_grv 9) ) ; --------------------------------------------------------------------- (script static void x08_10_setup (wake x08_foley_10) (wake x08_0340_mas) (wake x08_0350_der) (wake x08_0360_grv) (wake x08_0370_grv) ) (script static void x08_scene_10 (x08_10_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_10" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_10" false anchor_x08) (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_10" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_10" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_10" anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_10" anchor_x08) (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_10" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_10" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_10" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_10" anchor_x08) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (x08_11_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\x08\music\x08_11_mus) (sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_11_fol) (sleep (camera_time)) ) ; X08 SCENE 11 -------------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant x08_foley_11 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_11_fol none 1) (print "x08 foley 11 start") ) (script dormant x08_score_11 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\x08\music\x08_11_mus none 1) (print "x08 score 11 start") ) (script dormant x08_0380_grv (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0380_grv gravemind 1) (cinematic_subtitle x08_0380_grv 7) ) (script dormant x08_0390_grv (sleep 207) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0390_grv gravemind 1) (cinematic_subtitle x08_0390_grv 8.5) ) ; EFFECTS & LIGHTING -------------------------------------------------- (script dormant x08_teleport_build (sleep 470) (print "effect - teleport build") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_01 "teleport06") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_02 "teleport06") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_03 "teleport06") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_04 "teleport06") (sleep 5) (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_01 "teleport05") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_02 "teleport05") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_03 "teleport05") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_04 "teleport05") (sleep 5) (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_01 "teleport04") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_02 "teleport04") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_03 "teleport04") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_04 "teleport04") (sleep 5) (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_01 "teleport03") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_02 "teleport03") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_03 "teleport03") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_04 "teleport03") (sleep 5) (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_01 "teleport02") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_02 "teleport02") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_03 "teleport02") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_04 "teleport02") (sleep 5) (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_01 "teleport01") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_02 "teleport01") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_03 "teleport01") (effect_new_on_object_marker effects\objects\characters\gravemind\tentacle_teleport tentacle_capture_04 "teleport01") ) (script dormant x08_teleport_characters (sleep 470) (print "effect - teleport dervish") (effect_new_on_object_marker effects\gameplay\regret_teleport dervish "body") (sleep 5) (print "effect - teleport chief") (effect_new_on_object_marker effects\gameplay\regret_teleport chief "body") ) ; --------------------------------------------------------------------- (script static void x08_11_setup (wake x08_score_11) (wake x08_foley_11) (wake x08_0380_grv) (wake x08_0390_grv) (wake x08_teleport_build) (wake x08_teleport_characters) ) (script dormant x08_11_cleanup (object_destroy chief) (object_destroy dervish) (object_destroy gravemind) (object_destroy tentacle_chief) (object_destroy tentacle_arbiter) (object_destroy_containing tentacle_capture) ) (script static void x08_scene_11 (x08_11_setup) (camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 "x08_11" none "anchor_flag_x08") (custom_animation_relative chief objects\characters\masterchief\x08\x08 "chief_11" false anchor_x08) (custom_animation_relative dervish objects\characters\dervish\x08\x08 "dervish_11" false anchor_x08) (custom_animation_relative gravemind objects\characters\gravemind\x08\x08 "gm_mouth_11" false anchor_x08) (scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 "tc_mc_11" anchor_x08) (scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 "tc_arb_11" anchor_x08) (scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven01_11" anchor_x08) (scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven02_11" anchor_x08) (scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven03_11" anchor_x08) (scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 "tc_driven04_11" anchor_x08) (sleep (- (camera_time) 5)) (fade_out 0 0 0 5) (sleep 5) (wake x08_11_cleanup) (sleep 30) ) ; X08 MASTER SCRIPT =================================================== ; ===================================================================== (script static void x08 (texture_cache_flush) (geometry_cache_flush) (switch_bsp_by_name gravemind) (sleep 1) (x08_scene_01) (x08_scene_02) (x08_scene_03) (x08_scene_04) (x08_scene_05) (x08_scene_06a) (x08_scene_06b) (x08_scene_06c) (x08_scene_07) (x08_scene_08) (x08_scene_09) (x08_scene_10) (x08_scene_11) (rasterizer_bloom_override 0) ) ; C07_INTRO SCENE 01 -------------------------------------------------- ; EFFECTS & LIGHTING -------------------------------------------------- (script dormant c07_intro_cinematic_light_01 (cinematic_lighting_set_primary_light 18 56 0.227451 0.129412 0.223529) (cinematic_lighting_set_secondary_light -26 134 0.196078 0.188235 0.286275) (cinematic_lighting_set_ambient_light 0.180392 0.176471 0.207843) (object_uses_cinematic_lighting delta_halo 1) ) ; PROBLEM ACTORS ------------------------------------------------------ (script dormant c07_intro_01_problem_actors (print "problem actors") (object_create_anew delta_halo) (object_create_anew matte_substance) (object_create_anew matte_high_charity) (object_create_anew_containing intro_fleet) (object_create_anew_containing stardust) ) (script static void c07_intro_02_problem_actors (print "problem actors") (object_create_anew brute_intro_01) (object_create_anew brute_intro_02) (object_create_anew brute_intro_03) (object_create_anew brute_intro_04) (object_create_anew brute_05) (object_create_anew brute_06) (object_create_anew grunt_01) (object_create_anew grunt_02) (object_create_anew grunt_03) (object_create_anew grunt_04) (object_create_anew grunt_05) (object_create_anew jackal_01) (object_create_anew jackal_02) (object_create_anew_containing intro_pike) (object_create_anew_containing intro_crowd) (object_cinematic_lod brute_intro_01 true) (object_cinematic_lod brute_intro_02 true) (object_cinematic_lod brute_intro_03 true) (object_cinematic_lod brute_intro_04 true) (object_cinematic_lod brute_05 true) (object_cinematic_lod brute_06 true) (object_cinematic_lod grunt_01 true) (object_cinematic_lod grunt_02 true) (object_cinematic_lod grunt_03 true) (object_cinematic_lod grunt_04 true) (object_cinematic_lod grunt_05 true) (object_cinematic_lod jackal_01 true) (object_cinematic_lod jackal_02 true) ) ; --------------------------------------------------------------------- (script static void c07_intro_01_cleanup (object_destroy delta_halo) (object_destroy matte_substance) (object_destroy matte_high_charity) (object_destroy_containing fleet) (object_destroy_containing stardust) ) (script static void c07_intro_scene_01 (fade_out 0 0 0 0) (wake c07_intro_cinematic_light_01) (camera_control on) (cinematic_start) (set cinematic_letterbox_style 1) (camera_set_field_of_view 60 0) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (07_intro_01_predict_stub) (wake c07_intro_01_problem_actors) (sleep prediction_offset) (camera_set_animation_relative objects\characters\cinematic_camera\07_intro\07_intro "07_intro_01" none "anchor_flag_intro_a") (scenery_animation_start_relative delta_halo scenarios\objects\forerunner\industrial\halo\07_intro\07_intro "halo_01" anchor_intro_a) (scenery_animation_start_relative matte_high_charity objects\cinematics\matte_paintings\high_charity_exterior\07_intro\07_intro "high_charity_exterior_01" anchor_intro_a) (scenery_animation_start_relative matte_substance objects\cinematics\matte_paintings\substance_space\07_intro\07_intro "substance_01" anchor_intro_a) (scenery_animation_start_relative stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\07_intro\07_intro "stardust01_01" anchor_intro_a) (scenery_animation_start_relative stardust_02 objects\cinematics\matte_paintings\high_charity_stardust\07_intro\07_intro "stardust02_01" anchor_intro_a) (sleep 15) (fade_in 0 0 0 60) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (07_intro_02_predict_stub) (c07_intro_02_problem_actors) (cinematic_screen_effect_start 1) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\c07_intro\foley\c07_intro_02_fol) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (c07_intro_01_cleanup) ) ; C07_INTRO SCENE 02 -------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant c07_intro_foley_02 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\c07_intro\foley\c07_intro_02_fol none 1) (print "c07_intro foley 02 start") ) (script dormant c07_1010_pot (sleep 200) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_1010_pot none 1) (cinematic_subtitle c07_1010_pot 3) ) ; EFFECTS & LIGHTING -------------------------------------------------- (script dormant c07_intro_dof_02 (time_code_reset) (cinematic_screen_effect_set_depth_of_field 2 0 0 0 1 1 0) (print "rack focus") (sleep 83) (cinematic_screen_effect_set_depth_of_field 2 0 1 .5 1 0 .5) (print "rack focus") (sleep 56) (cinematic_screen_effect_stop) (print "rack focus stop") ) (script dormant lightmap_shadows_on (sleep 141) (print "enable lightmap shadows") (cinematic_lightmap_shadow_enable) ) (script dormant c07_intro_cinematic_light_02 (cinematic_lighting_set_primary_light 25 190 0.470588 0.368627 0.541176) (cinematic_lighting_set_secondary_light -36 0 0.160784 0.176471 0.345098) (cinematic_lighting_set_ambient_light 0.105882 0.0941177 0.0784314) (object_uses_cinematic_lighting brute_intro_01 1) (object_uses_cinematic_lighting brute_intro_02 1) (object_uses_cinematic_lighting brute_intro_03 1) (object_uses_cinematic_lighting brute_intro_04 1) (object_uses_cinematic_lighting brute_05 1) (object_uses_cinematic_lighting brute_06 1) (object_uses_cinematic_lighting grunt_01 1) (object_uses_cinematic_lighting grunt_02 1) (object_uses_cinematic_lighting grunt_03 1) (object_uses_cinematic_lighting grunt_04 1) (object_uses_cinematic_lighting grunt_05 1) (object_uses_cinematic_lighting jackal_01 1) (object_uses_cinematic_lighting jackal_02 1) (object_uses_cinematic_lighting intro_pike_01 1) (object_uses_cinematic_lighting intro_pike_02 1) (object_uses_cinematic_lighting intro_pike_03 1) (object_uses_cinematic_lighting intro_pike_04 1) (object_uses_cinematic_lighting intro_pike_05 1) (object_uses_cinematic_lighting intro_pike_06 1) (object_uses_cinematic_lighting intro_crowd_01 1) (object_uses_cinematic_lighting intro_crowd_02 1) (object_uses_cinematic_lighting intro_crowd_03 1) (object_uses_cinematic_lighting intro_crowd_04 1) (object_uses_cinematic_lighting intro_crowd_05 1) (object_uses_cinematic_lighting intro_crowd_06 1) (object_uses_cinematic_lighting intro_crowd_07 1) (object_uses_cinematic_lighting intro_crowd_08 1) (object_uses_cinematic_lighting intro_crowd_09 1) (object_uses_cinematic_lighting intro_crowd_10 1) (object_uses_cinematic_lighting intro_crowd_11 1) (object_uses_cinematic_lighting intro_crowd_12 1) (object_uses_cinematic_lighting intro_crowd_13 1) (object_uses_cinematic_lighting intro_crowd_14 1) ) ; PROBLEM ACTORS ------------------------------------------------------ (script static void c07_intro_03_problem_actors (print "problem actors") (object_create_anew truth_intro) (object_create_anew mercy_intro) (object_create_anew throne_truth_intro) (object_create_anew throne_mercy_intro) (object_create_anew index_intro) (object_cinematic_lod truth_intro true) (object_cinematic_lod mercy_intro true) (object_cinematic_lod throne_truth_intro true) (object_cinematic_lod throne_mercy_intro true) (object_cinematic_lod index_intro true) (objects_attach truth_intro "driver" throne_truth_intro "driver_cinematic") (objects_attach mercy_intro "driver" throne_mercy_intro "driver_cinematic") ) ; --------------------------------------------------------------------- (script static void c07_intro_02_setup (wake c07_intro_foley_02) (wake c07_1010_pot) (wake lightmap_shadows_on) (wake c07_intro_dof_02) (wake c07_intro_cinematic_light_02) (if (= "legendary" (game_difficulty_get_real)) (begin (object_create_anew grunt_card) )) ) (script static void c07_intro_02_cleanup (object_destroy grunt_03) (object_destroy grunt_04) (object_destroy grunt_05) (object_destroy jackal_01) (object_destroy jackal_02) (object_destroy grunt_card) (object_destroy_containing intro_crowd) ) (script static void c07_intro_scene_02 (c07_intro_02_setup) (camera_set_animation_relative objects\characters\cinematic_camera\07_intro\07_intro "07_intro_02" none "anchor_flag_intro_c") (custom_animation_relative brute_intro_01 objects\characters\brute\07_intro\07_intro "brute01_02" false anchor_intro_c) (custom_animation_relative brute_intro_02 objects\characters\brute\07_intro\07_intro "brute02_02" false anchor_intro_c) (custom_animation_relative brute_intro_03 objects\characters\brute\07_intro\07_intro "brute03_02" false anchor_intro_c) (custom_animation_relative brute_intro_04 objects\characters\brute\07_intro\07_intro "brute04_02" false anchor_intro_c) (custom_animation_relative brute_05 objects\characters\brute\07_intro\07_intro "brute05_02" false anchor_intro_c) (custom_animation_relative brute_06 objects\characters\brute\07_intro\07_intro "brute06_02" false anchor_intro_c) (custom_animation_relative grunt_01 objects\characters\grunt\07_intro\07_intro "grunt01_02" false anchor_intro_c) (custom_animation_relative grunt_02 objects\characters\grunt\07_intro\07_intro "grunt02_02" false anchor_intro_c) (custom_animation_relative grunt_03 objects\characters\grunt\07_intro\07_intro "grunt03_02" false anchor_intro_c) (custom_animation_relative grunt_04 objects\characters\grunt\07_intro\07_intro "grunt04_02" false anchor_intro_c) (custom_animation_relative grunt_05 objects\characters\grunt\07_intro\07_intro "grunt05_02" false anchor_intro_c) (custom_animation_relative jackal_01 objects\characters\jackal\07_intro\07_intro "jackal01_02" false anchor_intro_c) (custom_animation_relative jackal_02 objects\characters\jackal\07_intro\07_intro "jackal02_02" false anchor_intro_c) (scenery_animation_start_relative intro_pike_01 objects\weapons\melee\pike\07_intro\07_intro "pike01_02" anchor_intro_c) (scenery_animation_start_relative intro_pike_02 objects\weapons\melee\pike\07_intro\07_intro "pike02_02" anchor_intro_c) (scenery_animation_start_relative intro_pike_03 objects\weapons\melee\pike\07_intro\07_intro "pike03_02" anchor_intro_c) (scenery_animation_start_relative intro_pike_04 objects\weapons\melee\pike\07_intro\07_intro "pike04_02" anchor_intro_c) (scenery_animation_start_relative intro_pike_05 objects\weapons\melee\pike\07_intro\07_intro "pike05_02" anchor_intro_c) (scenery_animation_start_relative intro_pike_06 objects\weapons\melee\pike\07_intro\07_intro "pike06_02" anchor_intro_c) ; safety white (sleep 5) (fade_in 1 1 1 15) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (07_intro_03_predict_stub) (c07_intro_03_problem_actors) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\c07_intro\foley\c07_intro_03_fol) (sleep (camera_time)) (c07_intro_02_cleanup) ) ; C07_INTRO SCENE 03 -------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant c07_intro_foley_03 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\c07_intro\foley\c07_intro_03_fol none 1) (print "c07_intro foley 03 start") ) (script dormant c07_1020_pot (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_1020_pot none 1) (cinematic_subtitle c07_1020_pot 6) (unit_set_emotional_state truth_intro pensive .25 0) (print "truth - pensive .25 0") ) (script dormant c07_1030_pot (sleep 181) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_1030_pot truth_intro 1) (cinematic_subtitle c07_1030_pot 9) (sleep 180) (unit_set_emotional_state truth_intro happy .25 90) (print "truth - happy .25 90") ) (script dormant c07_1040_pot (sleep 451) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_1040_pot truth_intro 1) (cinematic_subtitle c07_1040_pot 6) ) ; EFFECTS & LIGHTING -------------------------------------------------- (script dormant c07_intro_03_fov (time_code_reset) (sleep 178) (print "change fov") (camera_set_field_of_view 40 0) (time_code_reset) (sleep 166) (print "change fov") (camera_set_field_of_view 50 0) ) (script dormant c07_intro_cinematic_light_03 (cinematic_lighting_set_primary_light 44 166 0.317647 0.282353 0.376471) (cinematic_lighting_set_secondary_light -69 348 0.290196 0.227451 0.537255) (cinematic_lighting_set_ambient_light 0.054902 0.0470588 0.0392157) (object_uses_cinematic_lighting truth_intro 1) (object_uses_cinematic_lighting mercy_intro 1) (object_uses_cinematic_lighting throne_truth_intro 1) (object_uses_cinematic_lighting throne_mercy_intro 1) (object_uses_cinematic_lighting index_intro 1) ; (render_lights_enable_cinematic_shadow 1 truth_intro head .4) ; (render_lights_enable_cinematic_shadow 1 mercy_intro head .4) ) ; --------------------------------------------------------------------- (script dormant texture_camera_start (time_code_reset) (sleep 178) (print "texture camera start") (texture_camera_set_object_marker texture_camera marker 50) (object_hide mercy true) (object_hide throne_mercy true) (object_hide brute_intro_01 true) (object_hide brute_intro_02 true) (object_hide brute_intro_03 true) (object_hide brute_intro_04 true) (object_hide brute_05 true) (object_hide brute_06 true) ) (script dormant texture_camera_stop (sleep 344) (print "texture camera stop") (texture_camera_off) (object_hide mercy false) (object_hide throne_mercy false) (object_hide brute_intro_01 false) (object_hide brute_intro_02 false) (object_hide brute_intro_03 false) (object_hide brute_intro_04 false) (object_hide brute_05 false) (object_hide brute_06 false) ) (script static void c07_intro_03_setup (cinematic_lightmap_shadow_disable) (object_create_anew chief_needler) (object_create_anew texture_camera) (object_create_anew holo_cam) (object_cinematic_lod chief_needler true) (object_cinematic_lod holo_cam true) (objects_attach grunt_02 "right_hand" chief_needler "") (wake c07_intro_foley_03) (wake c07_1020_pot) (wake c07_1030_pot) (wake c07_1040_pot) (wake c07_intro_03_fov) (wake texture_camera_start) (wake texture_camera_stop) (wake c07_intro_cinematic_light_03) ) (script static void c07_intro_03_cleanup (object_destroy brute_intro_03) (object_destroy brute_intro_04) (object_destroy brute_05) (object_destroy brute_06) ) (script static void c07_intro_scene_03 (c07_intro_03_setup) (camera_set_animation_relative objects\characters\cinematic_camera\07_intro\07_intro "07_intro_03" none "anchor_flag_intro_c") (custom_animation_relative truth_intro objects\characters\prophet\07_intro\07_intro "truth_03" false anchor_intro_c) (custom_animation_relative mercy_intro objects\characters\prophet\07_intro\07_intro "mercy_03" false anchor_intro_c) (custom_animation_relative brute_intro_01 objects\characters\brute\07_intro\07_intro "brute01_03" false anchor_intro_c) (custom_animation_relative brute_intro_02 objects\characters\brute\07_intro\07_intro "brute02_03" false anchor_intro_c) (custom_animation_relative brute_intro_03 objects\characters\brute\07_intro\07_intro "brute03_03" false anchor_intro_c) (custom_animation_relative brute_intro_04 objects\characters\brute\07_intro\07_intro "brute04_03" false anchor_intro_c) (custom_animation_relative brute_05 objects\characters\brute\07_intro\07_intro "brute05_03" false anchor_intro_c) (custom_animation_relative brute_06 objects\characters\brute\07_intro\07_intro "brute06_03" false anchor_intro_c) (custom_animation_relative grunt_01 objects\characters\grunt\07_intro\07_intro "grunt01_03" false anchor_intro_c) (custom_animation_relative grunt_02 objects\characters\grunt\07_intro\07_intro "grunt02_03" false anchor_intro_c) (scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\07_intro\07_intro "tex_camera_03" anchor_intro_c) (scenery_animation_start_relative holo_cam objects\cinematics\covenant\holo_cam\07_intro\07_intro "holo_cam_03" anchor_intro_c) (scenery_animation_start_relative index_intro scenarios\objects\forerunner\industrial\index\index_full\07_intro\07_intro "index_03" anchor_intro_c) (scenery_animation_start_relative intro_pike_01 objects\weapons\melee\pike\07_intro\07_intro "pike01_03" anchor_intro_c) (scenery_animation_start_relative intro_pike_02 objects\weapons\melee\pike\07_intro\07_intro "pike02_03" anchor_intro_c) (scenery_animation_start_relative intro_pike_03 objects\weapons\melee\pike\07_intro\07_intro "pike03_03" anchor_intro_c) (scenery_animation_start_relative intro_pike_04 objects\weapons\melee\pike\07_intro\07_intro "pike04_03" anchor_intro_c) (scenery_animation_start_relative intro_pike_05 objects\weapons\melee\pike\07_intro\07_intro "pike05_03" anchor_intro_c) (scenery_animation_start_relative intro_pike_06 objects\weapons\melee\pike\07_intro\07_intro "pike06_03" anchor_intro_c) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (07_intro_04_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\c07_intro\foley\c07_intro_04_fol) (sleep (camera_time)) (c07_intro_03_cleanup) ) ; C07_INTRO SCENE 04 -------------------------------------------------- (script dormant c07_intro_foley_04 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\c07_intro\foley\c07_intro_04_fol none 1) (print "c07_intro foley 04 start") ) (script dormant c07_1050_pot (sleep 0) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_1050_pot truth_intro 1) (cinematic_subtitle c07_1050_pot 5) (unit_set_emotional_state truth_intro happy .25 0) (unit_set_emotional_state truth_intro happy .5 60) (print "truth - happy .5 60") ) (script dormant c07_1060_mas (sleep 217) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_1060_mas chief 1) (cinematic_subtitle c07_1060_mas 1) ) (script dormant c07_1070_crz (sleep 236) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_1070_crz grunt_01 1) (cinematic_subtitle c07_1070_crz 2) (unit_set_emotional_state truth_intro shocked .75 0) (print "truth - shocked .75 0") ) (script dormant c07_1080_pot (sleep 412) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_1080_pot truth_intro 1) (cinematic_subtitle c07_1080_pot 2) (sleep 30) (unit_set_emotional_state truth_intro arrogant .5 30) (print "truth - arrogant .5 30") ) ; EFFECTS & LIGHTING -------------------------------------------------- (script dormant effect_chief_teleport (print "effect - teleport") (effect_new_on_object_marker effects\gameplay\cinematic_teleport teleport "marker") ) ; --------------------------------------------------------------------- (script dormant intro_chief_arrival (sleep 142) (print "chief arrival") (custom_animation_relative chief_intro objects\characters\masterchief\07_intro\07_intro "chief_04" false anchor_intro_c) ) (script dormant needler_attach (time_code_reset) (sleep 230) (objects_detach grunt_02 chief_needler) (print "needler detach") (sleep 80) (objects_attach chief_intro "right_hand" chief_needler "") (print "needler attach") ) (script static void c07_intro_04_setup (object_create_anew teleport) (object_create_anew chief_intro) (object_cinematic_lod chief_intro true) (object_uses_cinematic_lighting chief_intro 1) (render_lights_enable_cinematic_shadow 1 chief_intro head .4) (wake c07_intro_foley_04) (wake c07_1050_pot) (wake c07_1060_mas) (wake c07_1070_crz) (wake c07_1080_pot) (wake intro_chief_arrival) (wake needler_attach) (wake effect_chief_teleport) ) (script static void c07_intro_04_cleanup (object_destroy chief_intro) (object_destroy_containing truth) (object_destroy_containing mercy) (object_destroy brute_intro_01) (object_destroy brute_intro_02) (object_destroy grunt_01) (object_destroy grunt_02) (object_destroy index_intro) (object_destroy holo_cam) (object_destroy teleport) (object_destroy_containing intro_pike) (object_destroy chief_needler) ) (script static void c07_intro_scene_04 (c07_intro_04_setup) (camera_set_animation_relative objects\characters\cinematic_camera\07_intro\07_intro "07_intro_04" none "anchor_flag_intro_c") (custom_animation_relative truth_intro objects\characters\prophet\07_intro\07_intro "truth_04" false anchor_intro_c) (custom_animation_relative mercy_intro objects\characters\prophet\07_intro\07_intro "mercy_04" false anchor_intro_c) (custom_animation_relative brute_intro_01 objects\characters\brute\07_intro\07_intro "brute01_04" false anchor_intro_c) (custom_animation_relative brute_intro_02 objects\characters\brute\07_intro\07_intro "brute02_04" false anchor_intro_c) (custom_animation_relative grunt_01 objects\characters\grunt\07_intro\07_intro "grunt01_04" false anchor_intro_c) (custom_animation_relative grunt_02 objects\characters\grunt\07_intro\07_intro "grunt02_04" false anchor_intro_c) (scenery_animation_start_relative index_intro scenarios\objects\forerunner\industrial\index\index_full\07_intro\07_intro "index_04" anchor_intro_c) (scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\07_intro\07_intro "tex_camera_04" anchor_intro_c) (scenery_animation_start_relative holo_cam objects\cinematics\covenant\holo_cam\07_intro\07_intro "holo_cam_04" anchor_intro_c) (scenery_animation_start_relative intro_pike_01 objects\weapons\melee\pike\07_intro\07_intro "pike01_04" anchor_intro_c) (scenery_animation_start_relative intro_pike_02 objects\weapons\melee\pike\07_intro\07_intro "pike02_04" anchor_intro_c) (sleep (- (camera_time) 15)) (fade_out 1 1 1 15) (sleep 15) (c07_intro_04_cleanup) ) ; C07_INTRO MASTER SCRIPT ============================================= ; ===================================================================== (script static void c07_intro (texture_cache_flush) (geometry_cache_flush) (sound_class_set_gain amb 0 15) (switch_bsp_by_name high_0) (sleep 1) (c07_intro_scene_01) (sound_class_set_gain amb 1 15) (c07_intro_scene_02) (c07_intro_scene_03) (c07_intro_scene_04) ) ; C07_INTRA1 SCENE 01 ------------------------------------------------- ; SOUND --------------------------------------------------------------- (script dormant c07_intra1_score_01 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\music\c07_intra1_01_mus none 1) (print "c07_intra1 score 01 start") ) (script dormant c07_intra1_foley_01 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_01_fol none 1) (print "c07_intra1 foley 01 start") ) (script dormant c07_2010_tar (sleep 128) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2010_tar tartarus 1) (cinematic_subtitle c07_2010_tar 2) ) ; EFFECTS & LIGHTING -------------------------------------------------- (script dormant c07_intra1_cinematic_light_01 (cinematic_lighting_set_primary_light 23 74 0.258824 0.270588 0.368627) (cinematic_lighting_set_secondary_light -40 276 0.407843 0.345098 0.317647) (cinematic_lighting_set_ambient_light 0.0431373 0.0470588 0.0666667) (object_uses_cinematic_lighting truth 1) (object_uses_cinematic_lighting mercy 1) (object_uses_cinematic_lighting miranda 1) (object_uses_cinematic_lighting johnson 1) (object_uses_cinematic_lighting tartarus 1) (object_uses_cinematic_lighting monitor 1) (object_uses_cinematic_lighting brute_01 1) (object_uses_cinematic_lighting brute_02 1) (object_uses_cinematic_lighting brute_03 1) (object_uses_cinematic_lighting brute_04 1) (object_uses_cinematic_lighting throne_truth 1) (object_uses_cinematic_lighting throne_mercy 1) (object_uses_cinematic_lighting phantom_01 1) (object_uses_cinematic_lighting phantom_02 1) (object_uses_cinematic_lighting phantom_03 1) (object_uses_cinematic_lighting hammer 1) (object_uses_cinematic_lighting intra_pike_01 1) (object_uses_cinematic_lighting intra_pike_02 1) ) ; --------------------------------------------------------------------- (script dormant hide_pikes (time_code_reset) (sleep 300) (print "hide pikes") (object_hide intra_pike_01 true) (object_hide intra_pike_02 true) ) (script dormant show_pikes (sleep 400) (print "show pikes") (object_hide intra_pike_01 false) (object_hide intra_pike_02 false) ) (script dormant johnson_emotion (unit_set_emotional_state johnson angry .25 0) (sleep 277) (unit_set_emotional_state johnson pain .5 30) (print "johnson - pain .5 30") ) (script dormant miranda_emotion (unit_set_emotional_state miranda shocked .1 0) (sleep 375) (unit_set_emotional_state miranda shocked .4 60) (print "miranda - shocked .25 60") ) (script static void c07_intra1_01_setup (object_create_anew miranda) (object_create_anew johnson) (object_create_anew truth) (object_create_anew mercy) (object_create_anew tartarus) (object_create_anew brute_01) (object_create_anew brute_02) (object_create_anew brute_03) (object_create_anew brute_04) (object_create_anew monitor) (object_create_anew hammer) (object_create_anew throne_truth) (object_create_anew throne_mercy) (object_create_anew phantom_01) (object_create_anew phantom_02) (object_create_anew phantom_03) (object_create_anew_containing intra_pike) (object_set_function_variable monitor talking 0 0) (object_cinematic_lod miranda true) (object_cinematic_lod johnson true) (object_cinematic_lod truth true) (object_cinematic_lod mercy true) (object_cinematic_lod tartarus true) (object_cinematic_lod brute_01 true) (object_cinematic_lod brute_02 true) (object_cinematic_lod brute_03 true) (object_cinematic_lod brute_04 true) (object_cinematic_lod monitor true) (object_cinematic_lod hammer true) (object_cinematic_lod throne_truth true) (object_cinematic_lod throne_mercy true) (object_cinematic_lod phantom_01 true) (object_cinematic_lod phantom_02 true) (object_cinematic_lod phantom_03 true) (objects_attach truth "driver" throne_truth "driver_cinematic") (objects_attach mercy "driver" throne_mercy "driver_cinematic") (wake c07_intra1_score_01) (wake c07_intra1_foley_01) (wake c07_2010_tar) (wake johnson_emotion) (wake miranda_emotion) (wake hide_pikes) (wake show_pikes) (wake c07_intra1_cinematic_light_01) ) (script static void c07_intra1_01_cleanup (object_destroy miranda) (object_destroy johnson) (object_destroy monitor) (object_destroy brute_01) (object_destroy brute_02) ) (script static void c07_intra1_scene_01 (fade_out 1 1 1 0) (camera_control on) (cinematic_start) (cinematic_outro_start) (set cinematic_letterbox_style 1) (camera_set_field_of_view 60 0) (cinematic_lightmap_shadow_enable) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (07_intra1_01_predict_stub) (sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_01_fol) (sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\music\c07_intra1_01_mus) (sleep prediction_offset) (c07_intra1_01_setup) (camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 "07_intra1_01" none "anchor_flag_intra1") (custom_animation_relative miranda objects\characters\miranda\07_intra1\07_intra1 "miranda_01" false anchor_intra1) (custom_animation_relative johnson objects\characters\marine\07_intra1\07_intra1 "johnson_01" false anchor_intra1) (custom_animation_relative truth objects\characters\prophet\07_intra1\07_intra1 "truth_01" false anchor_intra1) (custom_animation_relative mercy objects\characters\prophet\07_intra1\07_intra1 "mercy_01" false anchor_intra1) (custom_animation_relative monitor objects\characters\monitor\07_intra1\07_intra1 "monitor_01" false anchor_intra1) (custom_animation_relative tartarus objects\characters\brute\07_intra1\07_intra1 "tartarus_01" false anchor_intra1) (custom_animation_relative brute_01 objects\characters\brute\07_intra1\07_intra1 "brute01_01" false anchor_intra1) (custom_animation_relative brute_02 objects\characters\brute\07_intra1\07_intra1 "brute02_01" false anchor_intra1) (custom_animation_relative brute_03 objects\characters\brute\07_intra1\07_intra1 "brute03_01" false anchor_intra1) (custom_animation_relative brute_04 objects\characters\brute\07_intra1\07_intra1 "brute04_01" false anchor_intra1) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\07_intra1\07_intra1 "hammer_01" anchor_intra1) (scenery_animation_start_relative intra_pike_01 objects\weapons\melee\pike\07_intra1\07_intra1 "pike01_01" anchor_intra1) (scenery_animation_start_relative intra_pike_02 objects\weapons\melee\pike\07_intra1\07_intra1 "pike02_01" anchor_intra1) (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom1_01" false anchor_intra1) (custom_animation_relative phantom_02 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom2_01" false anchor_intra1) (custom_animation_relative phantom_03 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom3_01" false anchor_intra1) (fade_in 1 1 1 15) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (07_intra1_02_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_02_fol) (sleep (camera_time)) (c07_intra1_01_cleanup) ) ; C07_INTRA1 SCENE 02 ------------------------------------------------- (script dormant c07_intra1_foley_02 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_02_fol none 1) (print "c07_intra1 foley 02 start") ) (script dormant c07_2020_pot (sleep 52) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2020_pot truth 1) (cinematic_subtitle c07_2020_pot 4) ) (script dormant c07_2030_tar (sleep 163) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2030_tar tartarus 1) (cinematic_subtitle c07_2030_tar 4) (sleep 90) (print "spawn infection-forms") (ai_place c07_infection) ) (script dormant c07_intra1_02_fov_01 (sleep 347) (print "fov change: 60 -> 8 over 20 ticks") (camera_set_field_of_view 8 20) ) (script static void c07_intra1_02_setup (object_cannot_take_damage truth) (object_cannot_take_damage mercy) (object_cannot_take_damage tartarus) (object_cannot_take_damage brute_03) (object_cannot_take_damage brute_04) (object_cannot_take_damage infection_form_01) (object_cannot_take_damage infection_form_02) (object_create_anew infection_form_01) (object_create_anew index) (object_cinematic_lod infection_form_01 true) (object_cinematic_lod index true) (wake c07_intra1_foley_02) (wake c07_2020_pot) (wake c07_2030_tar) ; (wake x04_01_dof_1) (wake c07_intra1_02_fov_01) ) (script static void c07_intra1_02_cleanup (objects_detach mercy throne_mercy) (object_destroy mercy) (object_hide index true) ) (script static void c07_intra1_scene_02 (c07_intra1_02_setup) (camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 "07_intra1_02" none "anchor_flag_intra1") (custom_animation_relative truth objects\characters\prophet\07_intra1\07_intra1 "truth_02" false anchor_intra1) (custom_animation_relative mercy objects\characters\prophet\07_intra1\07_intra1 "mercy_02" false anchor_intra1) (custom_animation_relative tartarus objects\characters\brute\07_intra1\07_intra1 "tartarus_02" false anchor_intra1) (custom_animation_relative brute_03 objects\characters\brute\07_intra1\07_intra1 "brute03_02" false anchor_intra1) (custom_animation_relative brute_04 objects\characters\brute\07_intra1\07_intra1 "brute04_02" false anchor_intra1) (custom_animation_relative infection_form_01 objects\characters\flood_infection\07_intra1\07_intra1 "infection01_02" false anchor_intra1) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\07_intra1\07_intra1 "hammer_02" anchor_intra1) (scenery_animation_start_relative index scenarios\objects\forerunner\industrial\index\index_full\07_intra1\07_intra1 "index_02" anchor_intra1) (scenery_animation_start_relative intra_pike_01 objects\weapons\melee\pike\07_intra1\07_intra1 "pike01_02" anchor_intra1) (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom1_02" false anchor_intra1) (custom_animation_relative phantom_02 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom2_02" false anchor_intra1) (custom_animation_relative phantom_03 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom3_02" false anchor_intra1) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (07_intra1_03_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_03_fol) (sleep (camera_time)) (c07_intra1_02_cleanup) ) ; C07_INTRA1 SCENE 03 ------------------------------------------------- (script dormant c07_intra1_foley_03 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_03_fol none 1) (print "c07_intra1 foley 03 start") ) (script dormant c07_2040_pom (sleep 295) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2040_pom mercy 1) (cinematic_subtitle c07_2040_pom 4) (unit_set_emotional_state mercy scared 1 30) (print "mercy - scared 1 30") ) ; LIGHTING & EFFECTS -------------------------------------------------- (script dormant effect_infection_burrow (sleep 302) (print "effect - infection burrow") (effect_new_on_object_marker effects\cinematics\07\flood_burrowing infection_form_02 "mouth") ) (script dormant infection_pop_01 (time_code_reset) (sleep 162) (effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_form_01 "") (object_hide infection_form_01 true) (sleep 51) (object_hide infection_form_01 false) (sleep 5) (effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_form_01 "") (object_hide infection_form_01 true) ) (script dormant infection_pop_02 (sleep 171) (effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_form_02 "") (object_hide infection_form_02 true) (sleep 2) (object_hide infection_form_02 false) (sleep 7) (effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_form_02 "") (object_hide infection_form_02 true) (sleep 9) (object_hide infection_form_02 false) (sleep 17) (effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_form_02 "") (object_hide infection_form_02 true) (sleep 10) (object_hide infection_form_02 false) ) ;(script dormant infection_pop_03 ; (sleep 178) ; (print "pop 3") ; (effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_form_02 "") ; (sleep 1) ; (object_hide infection_form_02 true) ; ) ;(script dormant infection_pop_04 ; (sleep 203) ; (print "pop 4") ; (effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_form_02 "") ; ) ;(script dormant infection_pop_05 ; (sleep 214) ; (print "pop 5") ; (effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_form_01 "") ; (sleep 1) ; (object_hide infection_form_01 true) ; ) ;(script dormant hide_seek_if_02 ;pops on frame 171 ;reappears on frame 173 ;pops on frame 180 ;reappears on frame 189 ;pops on frame 206 ; ; ) ; --------------------------------------------------------------------- (script dormant kill_infection_forms (sleep 158) (print "erase infection forms") (ai_erase c07_infection) ) (script dormant delete_mercy_throne (sleep 308) (print "destroy mercy's throne") (object_destroy throne_mercy) ) (script static void c07_intra1_03_setup (object_create_anew mercy_no_crown) (object_create_anew infection_form_02) (object_cinematic_lod mercy_no_crown true) (object_cinematic_lod infection_form_02 true) (object_uses_cinematic_lighting mercy_no_crown 1) (object_uses_cinematic_lighting infection_form_02 1) (objects_attach mercy_no_crown "driver" throne_mercy "driver_cinematic") (wake c07_intra1_foley_03) (wake c07_2040_pom) (wake delete_mercy_throne) (wake kill_infection_forms) (wake infection_pop_01) (wake infection_pop_02) ; (wake infection_pop_03) ; (wake infection_pop_04) ; (wake infection_pop_05) (wake effect_infection_burrow) ) (script static void c07_intra1_03_cleanup (object_destroy infection_form_02) (object_destroy hammer) (object_destroy_containing intra_pike) ) (script static void c07_intra1_scene_03 (c07_intra1_03_setup) (camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 "07_intra1_03" none "anchor_flag_intra1") (camera_set_field_of_view 60 0) (custom_animation_relative truth objects\characters\prophet\07_intra1\07_intra1 "truth_03" false anchor_intra1) (custom_animation_relative mercy_no_crown objects\characters\prophet\07_intra1\07_intra1 "mercy_03" false anchor_intra1) (custom_animation_relative tartarus objects\characters\brute\07_intra1\07_intra1 "tartarus_03" false anchor_intra1) (custom_animation_relative brute_03 objects\characters\brute\07_intra1\07_intra1 "brute03_03" false anchor_intra1) (custom_animation_relative brute_04 objects\characters\brute\07_intra1\07_intra1 "brute04_03" false anchor_intra1) (custom_animation_relative infection_form_01 objects\characters\flood_infection\07_intra1\07_intra1 "infection01_03" false anchor_intra1) (custom_animation_relative infection_form_02 objects\characters\flood_infection\07_intra1\07_intra1 "infection02_03" false anchor_intra1) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\07_intra1\07_intra1 "hammer_03" anchor_intra1) (scenery_animation_start_relative intra_pike_01 objects\weapons\melee\pike\07_intra1\07_intra1 "pike01_03" anchor_intra1) (scenery_animation_start_relative intra_pike_02 objects\weapons\melee\pike\07_intra1\07_intra1 "pike02_03" anchor_intra1) (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom1_03" false anchor_intra1) (custom_animation_relative phantom_02 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom2_03" false anchor_intra1) (custom_animation_relative phantom_03 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom3_03" false anchor_intra1) ; PREDICTION ->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (sleep (- (camera_time) prediction_offset)) (07_intra1_04_predict_stub) (sleep (- (camera_time) sound_offset)) (sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_04_fol) (sleep (camera_time)) (c07_intra1_03_cleanup) ) ; C07_INTRA1 SCENE 04 ------------------------------------------------- (script dormant c07_intra1_foley_04 (sleep 0) (sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_04_fol none 1) (print "c07_intra1 foley 04 start") ) (script dormant c07_2050_pot (sleep 64) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2050_pot truth 1) (cinematic_subtitle c07_2050_pot 1) ) (script dormant c07_2060_pot (sleep 132) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2060_pot truth 1) (cinematic_subtitle c07_2060_pot 3) (sleep 45) (unit_set_emotional_state tartarus pensive .5 60) (print "tartarus - shocked .5 60") (unit_set_emotional_state mercy shocked 1 0) (print "mercy - shocked 1 0") ) (script dormant c07_2070_pot (sleep 231) (sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2070_pot truth 1) (cinematic_subtitle c07_2070_pot 2) (unit_set_emotional_state mercy pain 1 60) (print "mercy - pain 1 60") ) ; EFFECTS & LIGHTING -------------------------------------------------- (script dormant c07_intra1_dof_04 (time_code_reset) (sleep 384) (cinematic_screen_effect_start 1) (cinematic_screen_effect_set_depth_of_field .5 .75 .75 0 0 0 0) (print "rack focus") (sleep 106) (cinematic_screen_effect_set_depth_of_field .5 .75 0 .5 0 .75 .5) (print "rack focus") ) ; --------------------------------------------------------------------- (script static void c07_intra1_04_setup (effect_new_on_object_marker effects\cinematics\07\flood_burrowing infection_form_01 "mouth") (object_hide index false) (object_hide infection_form_01 false) (wake c07_intra1_foley_04) (wake c07_2050_pot) (wake c07_2060_pot) (wake c07_2070_pot) (wake c07_intra1_dof_04) (unit_set_emotional_state tartarus shocked .5 0) (print "tartarus - shocked .5 0") ) (script static void c07_intra1_04_cleanup (object_destroy truth) (object_destroy mercy_no_crown) (object_destroy tartarus) (object_destroy brute_03) (object_destroy brute_04) (object_destroy infection_form_01) (object_destroy throne_mercy) (object_destroy phantom_01) (object_destroy phantom_02) (object_destroy phantom_03) (object_destroy index) ) (script static void c07_intra1_scene_04 (c07_intra1_04_setup) (camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 "07_intra1_04" none "anchor_flag_intra1") (custom_animation_relative truth objects\characters\prophet\07_intra1\07_intra1 "truth_04" false anchor_intra1) (custom_animation_relative mercy_no_crown objects\characters\prophet\07_intra1\07_intra1 "mercy_04" false anchor_intra1) (custom_animation_relative tartarus objects\characters\brute\07_intra1\07_intra1 "tartarus_04" false anchor_intra1) (custom_animation_relative brute_03 objects\characters\brute\07_intra1\07_intra1 "brute03_04" false anchor_intra1) (custom_animation_relative brute_04 objects\characters\brute\07_intra1\07_intra1 "brute04_04" false anchor_intra1) (scenery_animation_start_relative index scenarios\objects\forerunner\industrial\index\index_full\07_intra1\07_intra1 "index_04" anchor_intra1) (custom_animation_relative infection_form_01 objects\characters\flood_infection\07_intra1\07_intra1 "infection01_04" false anchor_intra1) (custom_animation_relative phantom_01 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom1_04" false anchor_intra1) (custom_animation_relative phantom_02 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom2_04" false anchor_intra1) (custom_animation_relative phantom_03 objects\vehicles\phantom\animations\07_intra1\07_intra1 "phantom3_04" false anchor_intra1) (sleep (- (camera_time) 60)) (fade_out 0 0 0 60) (sleep 60) (c07_intra1_04_cleanup) (cinematic_lightmap_shadow_disable) ) ; C07_INTRA1 MASTER SCRIPT ============================================ ; ===================================================================== (script static void c07_intra1 (sound_class_set_gain vehicle .25 1) (texture_cache_flush) (geometry_cache_flush) (switch_bsp_by_name high_5) (sleep 1) (c07_intra1_scene_01) (c07_intra1_scene_02) (c07_intra1_scene_03) (c07_intra1_scene_04) ) (script static void test (print "effect - infection burrow") (effect_new_on_object_marker effects\cinematics\07\flood_burrowing infection_form_02 "mouth") (effect_new_on_object_marker effects\cinematics\07\flood_burrowing infection_form_01 "mouth") )