; PREDICTION FOR LEVEL 07A, "HIGH CHARITY" ============================ ; ===================================================================== ; X08 ----------------------------------------------------------------- (script dormant x08_01_predict (sleep 1) (predict_model_section objects\characters\masterchief\fp\fp 0) (predict_model_section objects\characters\masterchief\fp\fp 1) (predict_model_section objects\weapons\pistol\needler\fp_needler\fp_needler 0) (predict_model_section objects\weapons\pistol\needler\fp_needler\fp_needler 1) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section scenarios\objects\solo\highcharity\high_banner\high_banner 0) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\gear\covenant\military\holo_generator\holo_generator 0) (predict_model_section scenarios\objects\special\null\null 0) (predict_model_section objects\weapons\melee\pike\pike 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\weapons\pistol\needler\needler 4) (predict_model_section objects\weapons\pistol\needler\needler 5) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\gravemind 0 0) (predict_model_section objects\characters\gravemind\gravemind 0) (predict_model_section objects\characters\gravemind\gravemind 1) (sleep 3) (predict_model_section objects\characters\gravemind\tentacle_capture_driven\tentacle_capture_driven 0) (predict_model_section objects\characters\gravemind\tentacle_capture_driven\tentacle_capture_driven 1) (sleep 4) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\characters\gravemind\tentacle_capture_masterchief\tentacle_capture_masterchief 0) ) (script dormant x08_02_predict (sleep 4) (predict_model_section objects\characters\gravemind\gravemind 0) (predict_model_section objects\characters\gravemind\gravemind 1) (predict_model_section objects\characters\gravemind\tentacle_capture_masterchief\tentacle_capture_masterchief 0) ) (script dormant x08_03_predict (sleep 7) (predict_model_section objects\characters\dervish\dervish 8) (predict_model_section objects\characters\dervish\dervish 10) (predict_model_section objects\characters\gravemind\tentacle_capture_driven\tentacle_capture_driven 0) (predict_model_section objects\characters\gravemind\tentacle_capture_driven\tentacle_capture_driven 1) (sleep 145) (predict_model_section objects\characters\dervish\dervish 8) (predict_model_section objects\characters\dervish\dervish 10) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\characters\gravemind\tentacle_capture_masterchief\tentacle_capture_masterchief 0) (predict_model_section objects\characters\gravemind\gravemind 0) (predict_model_section objects\characters\gravemind\gravemind 1) ) (script dormant x08_04_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x08_05_predict (sleep 7) (predict_model_section objects\characters\gravemind\floodregret\floodregret 0) (predict_model_section objects\characters\gravemind\floodregret\floodregret 1) (predict_model_section objects\characters\gravemind\floodregret\floodregret 2) (sleep 5) (predict_model_section objects\characters\gravemind\monitor_flood_infected\monitor_flood_infected 0) ) (script dormant x08_06a_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x08_06b_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x08_06c_predict (sleep 512) (predict_model_section objects\characters\gravemind\gravemind 0) (predict_model_section objects\characters\gravemind\gravemind 1) ) (script dormant x08_07_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x08_08_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x08_09_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x08_10_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) (script dormant x08_11_predict ; DELETE WHEN PREDICTION HAS BEEN ADDED (print "next scene has no prediction...yet") ) ; 07_INTRO ------------------------------------------------------------ (script dormant 07_intro_01_predict (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 6 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 19 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 21 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 24 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 25 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 1) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 0) (predict_model_section objects\gear\covenant\military\crate_space\crate_space 0) (predict_model_section objects\weapons\grenade\plasma_grenade\plasma_grenade 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) (predict_model_section objects\cinematics\matte_paintings\substance_space\substance_space 0) (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0) (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0) (predict_model_section scenarios\objects\special\null_up\null_up 0) (predict_model_section scenarios\skies\solo\spacestation\spacestation 0) ) (script dormant 07_intro_02_predict (sleep 5) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 0 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 32 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 1) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 2) (predict_model_section objects\weapons\rifle\covenant_carbine\covenant_carbine 0) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 0) (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0) (predict_model_section scenarios\objects\solo\highcharity\high_dervish_lift_up\high_dervish_lift_up 0) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_gravcolumn\cov_gravcolumn 1) (predict_model_section scenarios\objects\solo\highcharity\high_planter\high_planter 0) (predict_model_section scenarios\objects\solo\highcharity\high_holo_ped\high_holo_ped 0) (predict_model_section objects\characters\jackal\jackal_scenery\jackal_scenery 0) (predict_model_section objects\characters\grunt\grunt_scenery\grunt_scenery 0) (predict_model_section objects\characters\grunt\grunt_scenery\grunt_scenery 1) (predict_model_section objects\characters\grunt\grunt_scenery\grunt_scenery 2) (predict_model_section objects\characters\grunt\grunt_scenery\grunt_scenery 3) (predict_model_section objects\characters\grunt\grunt_scenery\grunt_scenery 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) (sleep 3) (predict_model_section objects\characters\jackal\jackal 8) (predict_model_section objects\characters\grunt\grunt 20) (predict_model_section objects\characters\grunt\grunt 21) (predict_model_section objects\characters\grunt\grunt 22) (predict_model_section objects\characters\grunt\grunt 23) (predict_model_section objects\characters\grunt\grunt 24) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 27) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 30) (predict_model_section objects\characters\brute\brute 31) (predict_model_section objects\characters\brute\brute 32) (predict_model_section objects\characters\brute\brute 38) (predict_model_section objects\characters\brute\brute 41) (predict_model_section objects\weapons\melee\pike\pike 0) (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 15 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 13 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 30 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 1) (predict_model_section scenarios\objects\solo\highcharity\high_banner_small\high_banner_small 0) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (predict_model_section scenarios\objects\covenant\residential\holo_panels\holo_hallway_signs\holo_hallway_signs 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (sleep 9) (predict_structure_section scenarios\solo\07a_highcharity\high_0 13 1) (sleep 25) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 1) (sleep 24) (predict_model_section objects\characters\ambient_life\seagull\seagull 0) (sleep 21) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 3) (sleep 54) (predict_model_section objects\characters\jackal\jackal_scenery\jackal_scenery 0) (sleep 75) (predict_model_section scenarios\objects\solo\highcharity\high_planter\high_planter 0) (sleep 17) (predict_model_section scenarios\objects\covenant\residential\holo_panels\holo_hallway_signs\holo_hallway_signs 0) (sleep 7) (predict_structure_section scenarios\solo\07a_highcharity\high_0 13 0) (sleep 3) (predict_model_section scenarios\objects\forerunner\industrial\index\index_full\index_full 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) ) (script dormant 07_intro_03_predict (sleep 5) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 26 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section scenarios\objects\special\null\null 0) (predict_model_section scenarios\objects\solo\highcharity\high_banner\high_banner 0) (predict_model_section objects\weapons\pistol\needler\needler 4) (predict_model_section objects\weapons\pistol\needler\needler 5) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (predict_model_section objects\cinematics\covenant\holo_cam\holo_cam 0) (predict_model_section objects\cinematics\texture_camera\texture_camera 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 176) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 166) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 27) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 30) (predict_model_section objects\characters\brute\brute 31) (predict_model_section objects\characters\brute\brute 32) (predict_model_section objects\characters\brute\brute 38) (predict_model_section objects\characters\brute\brute 41) (sleep 167) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_model_section objects\cinematics\covenant\holo_cam\holo_cam 0) (predict_model_section objects\cinematics\texture_camera\texture_camera 0) (predict_model_section objects\characters\grunt\grunt 20) (predict_model_section objects\characters\grunt\grunt 21) (predict_model_section objects\characters\grunt\grunt 22) (predict_model_section objects\characters\grunt\grunt 23) (predict_model_section objects\characters\grunt\grunt 24) (predict_model_section objects\weapons\pistol\needler\needler 4) (predict_model_section objects\weapons\pistol\needler\needler 5) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section scenarios\objects\special\null\null 0) (predict_model_section objects\characters\masterchief\masterchief 0) (predict_model_section objects\characters\masterchief\masterchief 1) (predict_model_section objects\characters\masterchief\masterchief 2) (predict_model_section objects\characters\masterchief\masterchief 3) (predict_model_section objects\weapons\pistol\needler\needler 0) (predict_model_section objects\weapons\pistol\needler\needler 1) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (predict_model_section scenarios\objects\solo\highcharity\high_holo_ped\high_holo_ped 0) ) (script dormant 07_intro_04_predict (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (sleep 53) (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 1) (predict_model_section objects\characters\grunt\grunt 20) (predict_model_section objects\characters\grunt\grunt 21) (predict_model_section objects\characters\grunt\grunt 22) (predict_model_section objects\characters\grunt\grunt 23) (predict_model_section objects\characters\grunt\grunt 24) (predict_model_section objects\weapons\pistol\needler\needler 4) (predict_model_section objects\weapons\pistol\needler\needler 5) (predict_model_section objects\cinematics\covenant\holo_cam\holo_cam 0) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 27) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 30) (predict_model_section objects\characters\brute\brute 31) (predict_model_section objects\characters\brute\brute 32) (predict_model_section objects\characters\brute\brute 38) (predict_model_section objects\characters\brute\brute 41) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\cinematics\texture_camera\texture_camera 0) (sleep 37) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 1) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section scenarios\objects\special\null\null 0) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) (predict_model_section scenarios\objects\solo\highcharity\high_holo_ped\high_holo_ped 0) (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) (sleep 21) (predict_model_section objects\characters\masterchief\masterchief 4) (predict_model_section objects\characters\masterchief\masterchief 5) (predict_model_section objects\characters\masterchief\masterchief 6) (predict_model_section objects\characters\masterchief\masterchief 7) (predict_model_section objects\weapons\pistol\needler\needler 0) (predict_model_section objects\weapons\pistol\needler\needler 1) (sleep 15) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 0) (sleep 2) (predict_model_section scenarios\objects\solo\highcharity\high_banner\high_banner 0) (sleep 7) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 0) (sleep 7) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (sleep 7) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 0) (sleep 7) (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 0) (sleep 5) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (sleep 73) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_model_section objects\characters\grunt\grunt 20) (predict_model_section objects\characters\grunt\grunt 21) (predict_model_section objects\characters\grunt\grunt 22) (predict_model_section objects\characters\grunt\grunt 23) (predict_model_section objects\characters\grunt\grunt 24) (predict_model_section objects\weapons\pistol\needler\needler 4) (predict_model_section objects\weapons\pistol\needler\needler 5) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (sleep 29) (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 1) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (predict_model_section scenarios\objects\solo\highcharity\high_banner\high_banner 0) (predict_model_section scenarios\objects\special\null\null 0) (sleep 47) (predict_model_section objects\weapons\pistol\needler\needler 4) (predict_model_section objects\weapons\pistol\needler\needler 5) (sleep 11) (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) (sleep 22) (predict_model_section objects\characters\masterchief\masterchief 4) (predict_model_section objects\characters\masterchief\masterchief 5) (predict_model_section objects\characters\masterchief\masterchief 6) (predict_model_section objects\characters\masterchief\masterchief 7) (predict_model_section objects\weapons\pistol\needler\needler 0) (predict_model_section objects\weapons\pistol\needler\needler 1) (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 0) (sleep 1) (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 0) (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 0) (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 1) (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) (sleep 1) (predict_model_section objects\weapons\melee\pike\pike 0) (sleep 1) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 27) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 30) (predict_model_section objects\characters\brute\brute 31) (predict_model_section objects\characters\brute\brute 32) (predict_model_section objects\characters\brute\brute 38) (predict_model_section objects\characters\brute\brute 41) (sleep 1) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (sleep 1) (predict_model_section objects\cinematics\texture_camera\texture_camera 0) (sleep 23) (predict_model_section objects\weapons\rifle\smg\smg 1) (sleep 17) (predict_model_section objects\weapons\rifle\smg\smg 2) ) ; 07_INTRA1 ----------------------------------------------------------- (script dormant 07_intra1_01_predict (sleep 1) (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) (predict_model_section objects\characters\masterchief\fp\fp 0) (predict_model_section objects\characters\masterchief\fp\fp 1) (predict_model_section objects\weapons\pistol\needler\fp_needler\fp_needler 0) (predict_model_section objects\weapons\pistol\needler\fp_needler\fp_needler 1) (predict_model_section objects\characters\grunt\grunt 15) (predict_model_section objects\characters\grunt\grunt 16) (predict_model_section objects\characters\grunt\grunt 17) (predict_model_section objects\characters\grunt\grunt 18) (predict_model_section objects\characters\grunt\grunt 19) (predict_model_section objects\weapons\pistol\plasma_pistol\plasma_pistol 1) (predict_model_section objects\gear\covenant\military\holo_generator\holo_generator 0) (predict_model_section objects\characters\brute\brute 5) (predict_model_section objects\characters\brute\brute 6) (predict_model_section objects\characters\brute\brute 7) (predict_model_section objects\characters\brute\brute 8) (predict_model_section objects\characters\brute\brute 9) (predict_model_section objects\characters\brute\brute 10) (predict_model_section objects\weapons\rifle\brute_plasma_rifle\brute_plasma_rifle 2) (predict_model_section objects\weapons\rifle\brute_plasma_rifle\brute_plasma_rifle 0) (predict_model_section objects\characters\brute\brute 15) (predict_model_section objects\characters\brute\brute 16) (predict_model_section objects\characters\brute\brute 17) (predict_model_section objects\characters\brute\brute 18) (predict_model_section objects\characters\brute\brute 19) (predict_model_section objects\characters\brute\brute 20) (predict_model_section objects\weapons\pistol\plasma_pistol\plasma_pistol 0) (predict_model_section objects\characters\masterchief\masterchief 16) (predict_model_section objects\characters\masterchief\masterchief 17) (predict_model_section objects\characters\masterchief\masterchief 18) (predict_model_section objects\characters\masterchief\masterchief 19) (predict_model_section objects\weapons\pistol\needler\needler 4) (predict_model_section objects\weapons\pistol\needler\needler 5) (predict_model_section objects\cinematics\texture_camera\texture_camera 0) (sleep 2) (predict_structure_section scenarios\solo\07a_highcharity\high_5 19 0) (predict_structure_section scenarios\solo\07a_highcharity\high_5 18 0) (predict_structure_section scenarios\solo\07a_highcharity\high_5 1 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 3 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 4 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 5 1) (predict_model_section scenarios\objects\special\cooke_cutter_1x1\cooke_cutter_1x1 0) (sleep 16) (predict_model_section objects\vehicles\phantom\phantom 12) (predict_model_section objects\vehicles\phantom\phantom 13) (predict_model_section objects\vehicles\phantom\phantom 14) (predict_model_section objects\vehicles\phantom\phantom 19) (predict_model_section objects\vehicles\phantom\phantom 16) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 3) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 4) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 27) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 30) (predict_model_section objects\characters\brute\brute 31) (predict_model_section objects\characters\brute\brute 32) (predict_model_section objects\characters\brute\brute 38) (predict_model_section objects\characters\brute\brute 41) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 74) (predict_model_section objects\characters\marine\marine 69) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\characters\marine\marine 59) (predict_model_section objects\characters\marine\marine 60) (predict_model_section objects\characters\miranda\miranda 0) (predict_model_section objects\characters\miranda\miranda 1) (predict_model_section objects\weapons\melee\pike\pike 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\characters\monitor\monitor 2) (sleep 110) (predict_structure_section scenarios\solo\07a_highcharity\high_5 6 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 8 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 10 1) (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0) (sleep 33) (predict_structure_section scenarios\solo\07a_highcharity\high_5 3 1) (sleep 74) (predict_structure_section scenarios\solo\07a_highcharity\high_5 2 1) (sleep 28) (predict_structure_section scenarios\solo\07a_highcharity\high_5 12 1) (sleep 1) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 74) (predict_model_section objects\characters\marine\marine 69) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\characters\marine\marine 59) (predict_model_section objects\characters\marine\marine 60) (sleep 4) (predict_model_section objects\characters\monitor\monitor 2) (predict_model_section objects\weapons\grenade\plasma_grenade\plasma_grenade 0) (predict_model_section objects\weapons\rifle\plasma_rifle\plasma_rifle 0) (predict_model_section objects\weapons\support_high\flak_cannon\flak_cannon 0) (predict_model_section objects\weapons\pistol\needler\needler 0) (predict_model_section objects\weapons\pistol\needler\needler 1) (predict_model_section objects\weapons\support_low\brute_shot\brute_shot 0) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 0) (predict_model_section objects\gear\covenant\military\crate_space\crate_space 0) (predict_model_section objects\characters\brute\brute 0) (predict_model_section objects\characters\brute\brute 1) (predict_model_section objects\characters\brute\brute 2) (predict_model_section objects\characters\brute\brute 25) (predict_model_section objects\characters\brute\brute 3) (predict_model_section objects\characters\elite\elite 0) (predict_model_section objects\characters\elite\elite 3) (predict_model_section objects\characters\elite\elite 2) (predict_model_section objects\characters\elite\elite 23) (predict_model_section objects\characters\hunter\hunter 0) (predict_model_section objects\characters\hunter\hunter 1) (predict_model_section objects\characters\elite\elite 11) (predict_model_section objects\characters\elite\elite 12) (predict_model_section objects\characters\bugger\bugger 0) (predict_model_section objects\characters\grunt\grunt 0) (predict_model_section objects\characters\grunt\grunt 1) (predict_model_section objects\characters\grunt\grunt 2) (predict_model_section objects\characters\grunt\grunt 3) (predict_model_section objects\characters\grunt\grunt 4) (predict_model_section objects\weapons\melee\energy_blade\energy_blade 0) (predict_model_section objects\weapons\melee\energy_blade\energy_blade 1) (sleep 62) (predict_structure_section scenarios\solo\07a_highcharity\high_5 4 1) (sleep 3) (predict_model_section objects\vehicles\phantom\phantom 12) (predict_model_section objects\vehicles\phantom\phantom 13) (predict_model_section objects\vehicles\phantom\phantom 14) (predict_model_section objects\vehicles\phantom\phantom 19) (predict_model_section objects\vehicles\phantom\phantom 16) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 3) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 4) (sleep 58) (predict_model_section objects\characters\elite\elite 0) (predict_model_section objects\characters\elite\elite 3) (predict_model_section objects\characters\elite\elite 11) (predict_model_section objects\characters\elite\elite 12) (sleep 11) (predict_structure_section scenarios\solo\07a_highcharity\high_5 18 0) (predict_structure_section scenarios\solo\07a_highcharity\high_5 14 1) (predict_model_section objects\characters\marine\marine 53) (predict_model_section objects\characters\marine\marine 74) (predict_model_section objects\characters\marine\marine 69) (predict_model_section objects\characters\marine\marine 6) (predict_model_section objects\characters\marine\marine 58) (predict_model_section objects\characters\marine\marine 59) (predict_model_section objects\characters\marine\marine 60) (predict_model_section scenarios\objects\special\cooke_cutter_1x1\cooke_cutter_1x1 0) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\weapons\melee\pike\pike 0) ) (script dormant 07_intra1_02_predict (sleep 7) (predict_model_section objects\characters\flood_infection\flood_infection 2) (predict_model_section scenarios\objects\forerunner\industrial\index\index_full\index_full 0) (sleep 72) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 6) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 7) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 103) (predict_structure_section scenarios\solo\07a_highcharity\high_5 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 3 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 5 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 8 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 11 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 12 1) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 100) (predict_structure_section scenarios\solo\07a_highcharity\high_5 14 1) (predict_model_section objects\characters\flood_infection\flood_infection 2) (predict_model_section objects\characters\brute\brute 27) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 30) (predict_model_section objects\characters\brute\brute 31) (predict_model_section objects\characters\brute\brute 32) (predict_model_section objects\characters\brute\brute 38) (predict_model_section objects\characters\brute\brute 41) (predict_model_section objects\characters\flood_infection\flood_infection 0) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 6) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 7) (predict_model_section scenarios\objects\special\cooke_cutter_1x1\cooke_cutter_1x1 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 1) (sleep 71) (predict_structure_section scenarios\solo\07a_highcharity\high_5 3 1) (sleep 1) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 8) (predict_model_section objects\characters\flood_infection\flood_infection 1) ) (script dormant 07_intra1_03_predict (sleep 5) (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 0) (predict_model_section objects\gear\covenant\military\crate_space\crate_space 0) (predict_model_section objects\characters\brute\brute 0) (predict_model_section objects\characters\brute\brute 1) (predict_model_section objects\characters\brute\brute 2) (predict_model_section objects\characters\brute\brute 25) (predict_model_section objects\characters\brute\brute 3) (predict_model_section objects\characters\elite\elite 0) (predict_model_section objects\characters\elite\elite 3) (predict_model_section objects\characters\elite\elite 2) (predict_model_section objects\characters\elite\elite 23) (predict_model_section objects\characters\hunter\hunter 0) (predict_model_section objects\characters\hunter\hunter 1) (predict_model_section objects\characters\elite\elite 11) (predict_model_section objects\characters\elite\elite 12) (predict_model_section objects\characters\bugger\bugger 0) (predict_model_section objects\characters\grunt\grunt 0) (predict_model_section objects\characters\grunt\grunt 1) (predict_model_section objects\characters\grunt\grunt 2) (predict_model_section objects\characters\grunt\grunt 3) (predict_model_section objects\characters\grunt\grunt 4) (predict_model_section objects\weapons\rifle\smg\smg 0) (predict_model_section objects\weapons\melee\energy_blade\energy_blade 0) (predict_model_section objects\weapons\melee\energy_blade\energy_blade 1) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 3) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (sleep 100) (predict_structure_section scenarios\solo\07a_highcharity\high_5 18 0) (predict_structure_section scenarios\solo\07a_highcharity\high_5 14 1) (predict_model_section objects\characters\flood_infection\flood_infection 0) (predict_model_section scenarios\objects\special\cooke_cutter_1x1\cooke_cutter_1x1 0) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 51) (predict_structure_section scenarios\solo\07a_highcharity\high_5 0 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 5 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 6 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 7 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 8 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 10 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 11 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 12 1) (predict_model_section objects\characters\flood_infection\flood_infection 2) (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0) (sleep 9) (predict_structure_section scenarios\solo\07a_highcharity\high_5 11 1) (sleep 4) (predict_structure_section scenarios\solo\07a_highcharity\high_5 0 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 7 1) (sleep 2) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\vehicles\phantom\phantom 12) (predict_model_section objects\vehicles\phantom\phantom 13) (predict_model_section objects\vehicles\phantom\phantom 14) (predict_model_section objects\vehicles\phantom\phantom 19) (predict_model_section objects\vehicles\phantom\phantom 16) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 6) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 7) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 0) (predict_model_section objects\gear\covenant\military\crate_space\crate_space 0) (predict_model_section objects\characters\elite\elite 0) (predict_model_section objects\characters\elite\elite 3) (predict_model_section objects\characters\elite\elite 11) (predict_model_section objects\characters\elite\elite 12) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\weapons\melee\energy_blade\energy_blade 0) (predict_model_section objects\weapons\melee\energy_blade\energy_blade 1) (sleep 16) (predict_structure_section scenarios\solo\07a_highcharity\high_5 2 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 5 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 6 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 7 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 8 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 10 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 11 1) (predict_structure_section scenarios\solo\07a_highcharity\high_5 12 1) (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 3) (predict_structure_section scenarios\solo\07a_highcharity\high_5 0 1) (sleep 17) (predict_structure_section scenarios\solo\07a_highcharity\high_5 18 0) (sleep 4) (predict_model_section objects\gear\covenant\military\crate_space_a\crate_space_a 0) (predict_model_section objects\gear\covenant\military\crate_space\crate_space 0) (predict_model_section objects\characters\brute\brute 0) (predict_model_section objects\characters\brute\brute 1) (predict_model_section objects\characters\brute\brute 2) (predict_model_section objects\characters\brute\brute 25) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 3) (predict_model_section objects\characters\elite\elite 0) (predict_model_section objects\characters\elite\elite 3) (predict_model_section objects\characters\elite\elite 2) (predict_model_section objects\characters\elite\elite 23) (predict_model_section objects\characters\hunter\hunter 0) (predict_model_section objects\characters\hunter\hunter 1) (predict_model_section objects\characters\elite\elite 11) (predict_model_section objects\characters\elite\elite 12) (predict_model_section objects\characters\bugger\bugger 0) (predict_model_section objects\characters\grunt\grunt 0) (predict_model_section objects\characters\grunt\grunt 1) (predict_model_section objects\characters\grunt\grunt 2) (predict_model_section objects\characters\grunt\grunt 3) (predict_model_section objects\characters\grunt\grunt 4) (predict_model_section objects\characters\prophet\prophet 0) (predict_model_section objects\characters\prophet\prophet 1) (predict_model_section objects\characters\prophet\prophet 3) (predict_model_section objects\characters\prophet\prophet 4) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 1) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\weapons\melee\energy_blade\energy_blade 0) (predict_model_section objects\weapons\melee\energy_blade\energy_blade 1) (predict_model_section objects\weapons\melee\pike\pike 0) (sleep 3) (predict_model_section objects\characters\flood_infection\flood_infection 2) (sleep 27) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 10) (sleep 18) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 49) (predict_structure_section scenarios\solo\07a_highcharity\high_5 18 0) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section objects\vehicles\phantom\phantom 12) (predict_model_section objects\vehicles\phantom\phantom 13) (predict_model_section objects\vehicles\phantom\phantom 14) (predict_model_section objects\vehicles\phantom\phantom 19) (predict_model_section objects\vehicles\phantom\phantom 16) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 6) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 7) (predict_model_section scenarios\objects\special\cooke_cutter_1x1\cooke_cutter_1x1 0) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\weapons\rifle\smg\smg 1) ) (script dormant 07_intra1_04_predict (sleep 5) (predict_model_section objects\characters\brute\brute 26) (predict_model_section objects\characters\brute\brute 29) (predict_model_section objects\characters\brute\brute 35) (predict_model_section objects\characters\brute\brute 36) (predict_model_section objects\characters\brute\brute 37) (predict_model_section objects\characters\brute\brute 33) (predict_model_section objects\characters\brute\brute 34) (predict_model_section scenarios\objects\forerunner\industrial\index\index_full\index_full 0) (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) (sleep 43) (predict_structure_section scenarios\solo\07a_highcharity\high_5 18 0) (predict_structure_section scenarios\solo\07a_highcharity\high_5 14 1) (predict_model_section objects\vehicles\phantom\phantom 12) (predict_model_section objects\vehicles\phantom\phantom 13) (predict_model_section objects\vehicles\phantom\phantom 14) (predict_model_section objects\vehicles\phantom\phantom 19) (predict_model_section objects\vehicles\phantom\phantom 16) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 6) (predict_model_section objects\vehicles\phantom\turrets\chin_gun\chin_gun 7) (predict_model_section objects\weapons\rifle\smg\smg 2) (sleep 2) (predict_model_section objects\characters\prophet\prophet 11) (predict_model_section objects\characters\prophet\prophet 12) (predict_model_section objects\characters\prophet\prophet 2) (predict_model_section objects\characters\prophet\prophet 10) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) (predict_model_section objects\weapons\rifle\smg\smg 1) (sleep 12) (predict_model_section scenarios\objects\special\cooke_cutter_1x1\cooke_cutter_1x1 0) (sleep 67) (predict_model_section objects\characters\brute\brute 27) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 30) (predict_model_section objects\characters\brute\brute 31) (predict_model_section objects\characters\brute\brute 32) (predict_model_section objects\characters\brute\brute 38) (predict_model_section objects\characters\brute\brute 41) (sleep 147) (predict_structure_section scenarios\solo\07a_highcharity\high_5 18 0) (predict_structure_section scenarios\solo\07a_highcharity\high_5 14 1) (predict_model_section objects\characters\brute\brute 27) (predict_model_section objects\characters\brute\brute 28) (predict_model_section objects\characters\brute\brute 30) (predict_model_section objects\characters\brute\brute 31) (predict_model_section objects\characters\brute\brute 32) (predict_model_section objects\characters\brute\brute 38) (predict_model_section objects\characters\brute\brute 41) (predict_model_section scenarios\objects\special\cooke_cutter_1x1\cooke_cutter_1x1 0) (predict_model_section objects\weapons\rifle\smg\smg 0) (sleep 111) (predict_model_section objects\weapons\rifle\smg\smg 2) ) ; ROGER, IGNORE EVERYTHING BELOW THIS LINE ============================ ; X08 SETUP ----------------------------------------------------------- (script static void x08_01_predict_stub (wake x08_01_predict)) (script static void x08_02_predict_stub (wake x08_02_predict)) (script static void x08_03_predict_stub (wake x08_03_predict)) (script static void x08_04_predict_stub (wake x08_04_predict)) (script static void x08_05_predict_stub (wake x08_05_predict)) (script static void x08_06a_predict_stub (wake x08_06a_predict)) (script static void x08_06b_predict_stub (wake x08_06b_predict)) (script static void x08_06c_predict_stub (wake x08_06c_predict)) (script static void x08_07_predict_stub (wake x08_07_predict)) (script static void x08_08_predict_stub (wake x08_08_predict)) (script static void x08_09_predict_stub (wake x08_09_predict)) (script static void x08_10_predict_stub (wake x08_10_predict)) (script static void x08_11_predict_stub (wake x08_11_predict)) ; 07_INTRO SETUP ----------------------------------------------------- (script static void 07_intro_01_predict_stub (wake 07_intro_01_predict)) (script static void 07_intro_02_predict_stub (wake 07_intro_02_predict)) (script static void 07_intro_03_predict_stub (wake 07_intro_03_predict)) (script static void 07_intro_04_predict_stub (wake 07_intro_04_predict)) ; 07_INTRA1 SETUP ----------------------------------------------------- (script static void 07_intra1_01_predict_stub (wake 07_intra1_01_predict)) (script static void 07_intra1_02_predict_stub (wake 07_intra1_02_predict)) (script static void 07_intra1_03_predict_stub (wake 07_intra1_03_predict)) (script static void 07_intra1_04_predict_stub (wake 07_intra1_04_predict))