(script static void test_halls (fade_out 0 0 0 0) (sleep 1) (player_enable_input false) (print "switching bsp...") (sleep 15) (switch_bsp 1) (print "teleporting players...") (object_teleport (player0) halls) ; (object_teleport (player1) cov_defense_b) (fade_in 0 0 0 60) ; (print "erasing ai...") ; (ai_erase_all) ; (sleep 5) ; (print "initializing area scripts...") ; (wake enc_cov_defense) (sleep 10) (player_enable_input true) ) (script static void test_jails (switch_bsp 2) (sleep 1) (object_teleport (player0) jails0_tele) (object_teleport (player1) jails1_tele) (sleep_until (volume_test_objects tv_jails (players)) 5) (wake enc_jails) ) (script static void test_corridors_b (switch_bsp 2) (sleep 1) (object_teleport (player0) corrb0_tele) (object_teleport (player1) corrb1_tele) (sleep 90) (wake enc_corridors_b) (sleep_until (volume_test_objects tv_tower_a_ext (players)) 5) (wake enc_tower_a_ext) (sleep_until (volume_test_objects tv_gardens_a (players)) 5) (wake enc_gardens_a) (sleep_until (volume_test_objects tv_mid_tower (players)) 5) (wake enc_mid_tower) (sleep_until (volume_test_objects tv_gardens_b (players)) 5) (wake enc_gardens_b) (sleep_until (volume_test_objects tv_tower_b_ext (players)) 5) (wake enc_tower_b_ext) (sleep_until (volume_test_objects tv_mausoleum_ext (players)) 5) (wake enc_mausoleum_ext) (sleep_until (volume_test_objects tv_mausoleum (players)) 5) (wake enc_mausoleum) ) (script static void test_gardens (fade_out 0 0 0 0) (sleep 1) (player_enable_input false) (print "switching bsp...") (sleep 15) (switch_bsp 3) (print "teleporting players...") (object_teleport (player0) garden) ; (object_teleport (player1) cov_defense_b) (fade_in 0 0 0 60) ; (print "erasing ai...") ; (ai_erase_all) ; (sleep 5) ; (print "initializing area scripts...") ; (wake enc_cov_defense) (sleep 10) (player_enable_input true) ) (script static void test_mausoleum (fade_out 0 0 0 0) (sleep 1) (player_enable_input false) (print "switching bsp...") (sleep 15) (switch_bsp 4) (print "teleporting players...") (object_teleport (player0) mausoleum) ; (object_teleport (player1) cov_defense_b) (fade_in 0 0 0 60) ; (print "erasing ai...") ; (ai_erase_all) ; (sleep 5) ; (print "initializing area scripts...") ; (wake enc_cov_defense) (sleep 10) (player_enable_input true) )