2 void if bool void 2 void if bool void void 2 bool if bool bool 2 bool if bool bool bool 2 real if bool real real 2 short if bool short short 4 void set bool bool 4 void set real real 4 void set short real 4 void set short short 4 void set int int 4 void set script_unit script_unit 4 void set script_object script_object 4 void set script_vehicle script_vehicle 4 bool set bool bool 4 script_object set script_object script_object 5 bool and bool bool 5 bool and bool bool bool 5 bool and bool bool bool bool 5 bool and bool bool bool bool bool 5 bool and bool bool bool bool bool bool 5 bool and bool bool bool bool bool bool bool 6 bool or bool bool 6 bool or bool bool bool 6 bool or bool bool bool bool 6 bool or bool bool bool bool bool 6 bool or bool bool bool bool bool bool 6 bool or bool bool bool bool bool bool bool bool bool 6 bool or bool bool bool bool bool bool bool bool bool bool bool bool bool 6 bool or bool bool bool bool bool bool bool bool bool bool bool bool bool bool 6 bool or bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool bool 7 real + real real 7 real + short real 7 real + real real real 7 real + real real real real 7 short + real real 7 short + short short 7 short + real real real real 7 int + real real 8 real - real real 8 short - real real 8 short - real short 9 real * real real 9 short * real real 9 short * real real real 9 int * real real 9 int * real real real 10 real / real real 10 short / real real 10 int / real real 11 short min real real 12 short max real real 13 bool = bool bool 13 bool = bool real 13 bool = real real 13 bool = short short 13 bool = difficulty difficulty 15 bool > real 15 bool > real real 15 bool > short short 16 bool < real real 16 bool < real short 16 bool < short short 17 bool >= real real 17 bool >= real short 17 bool >= short short 18 bool <= real real 18 bool <= short short 19 void sleep short 19 void sleep short void 20 void sleep_forever 20 void sleep_forever script 21 void sleep_until bool 21 void sleep_until bool short 21 void sleep_until bool short short 21 void sleep_until bool short int 22 void wake script 24 script_object unit script_object 24 script_unit unit script_object 24 object_list unit script_object 24 script_unit unit object_list 25 bool not bool 26 short pin real real real 27 void print string 27 void print string void 28 object_list players 29 void kill_volume_enable trigger_volume 30 void kill_volume_disable trigger_volume 31 void volume_teleport_players_not_inside trigger_volume cutscene_flag 32 bool volume_test_object trigger_volume script_object 32 bool volume_test_object trigger_volume script_vehicle 32 bool volume_test_object trigger_volume object_list 33 bool volume_test_objects trigger_volume object_list 34 bool volume_test_objects_all trigger_volume object_list 35 object_list volume_return_objects trigger_volume 36 object_list volume_return_objects_by_type trigger_volume int 37 script_object list_get object_list short 38 short list_count object_list 39 short list_count_not_dead object_list 40 void effect_new effe cutscene_flag 41 void effect_new_on_object_marker effe script_object stringid 42 void damage_new jpt! cutscene_flag 43 void damage_object jpt! script_object 45 void damage_players jpt! 46 void object_create script_object_instance 47 void object_create_clone script_object_instance 48 void object_create_anew script_object_instance 48 void object_create_anew script_object_instance void 49 void object_create_containing string 51 void object_create_anew_containing string 52 void object_destroy script_object 52 void object_destroy script_object void 53 void object_destroy_containing string 55 void object_destroy_type_mask int 57 void object_hide script_object 57 void object_hide script_object bool 60 void object_set_function_variable script_object stringid real real 61 void object_clear_function_variable script_object stringid 62 void object_clear_all_function_variables script_object 63 void object_dynamic_simulation_disable script_object bool 64 void object_set_phantom_power script_object bool 69 real object_get_health script_vehicle 69 real object_get_health object_list 69 real object_get_health script_object 70 real object_get_shield script_object 73 script_object object_get_parent script_object 74 void objects_attach script_object stringid script_object 74 void objects_attach script_object stringid script_object stringid 75 script_object object_at_marker script_object stringid 76 void objects_detach script_object script_object 77 void object_set_scale script_object real short 78 void object_set_velocity script_object real 78 void object_set_velocity script_object real real real 79 void object_set_velocity script_object real real real 80 void object_set_deleted_when_deactivated script_object 83 short object_model_targets_destroyed script_object stringid 84 void object_damage_damage_section script_object stringid real 85 void object_cannot_die script_object bool 87 void garbage_collect_now 88 void garbage_collect_unsafe 90 void object_cannot_take_damage object_list 91 void object_can_take_damage object_list 92 void object_cinematic_lod script_object bool 94 void object_cinematic_visibility script_object bool 95 void object_uses_cinematic_lighting 95 void object_uses_cinematic_lighting bool 95 void object_uses_cinematic_lighting script_object bool 95 void object_uses_cinematic_lighting bool void script_object 95 void object_uses_cinematic_lighting script_object bool void 95 void object_uses_cinematic_lighting bool void bool void real void real 96 void cinematic_lighting_set_primary_light 96 void cinematic_lighting_set_primary_light real real 96 void cinematic_lighting_set_primary_light real real real real real 97 void cinematic_lighting_set_secondary_light 97 void cinematic_lighting_set_secondary_light real real 97 void cinematic_lighting_set_secondary_light real real real real real 98 void cinematic_lighting_set_ambient_light 98 void cinematic_lighting_set_ambient_light real 98 void cinematic_lighting_set_ambient_light real real real 99 void objects_predict object_list 100 void objects_predict_high object_list 102 void object_type_predict_high ident 104 void object_type_predict ident 105 void object_teleport script_object 105 void object_teleport script_object cutscene_flag 107 void object_set_shield script_object 107 void object_set_shield script_object real 109 void object_set_shield_stun_infinite script_object 110 void object_set_permutation script_object stringid stringid 111 void object_set_region_state script_object stringid unknown 112 bool objects_can_see_object object_list script_object 112 bool objects_can_see_object object_list script_object real 113 bool objects_can_see_flag object_list cutscene_flag real 114 real objects_distance_to_object object_list object_list 114 real objects_distance_to_object object_list script_object 115 real objects_distance_to_flag object_list cutscene_flag 124 bool random_range short short 124 real random_range short short 124 short random_range short short 124 int random_range short short 125 real real_random_range real real 127 void physics_set_gravity real 128 void physics_set_velocity_frame real real real 129 void physics_disable_character_ground_adhesion_forces real 144 void texture_camera_set_object_marker script_object stringid real 145 void texture_camera_off 146 void render_lights_enable_cinematic_shadow bool script_object stringid real 185 void scenery_animation_start_loop script_scenery jmad stringid 186 void scenery_animation_start_relative script_scenery jmad stringid script_object 190 short scenery_get_animation_time script_scenery 193 void unit_set_active_camo script_unit bool real 196 void unit_kill script_unit 197 void unit_kill_silent script_unit 198 bool unit_is_emitting script_unit 199 short unit_get_custom_animation_time script_unit 200 void unit_stop_custom_animation script_unit 201 void custom_animation script_unit jmad stringid bool 202 void custom_animation_loop script_unit jmad stringid bool 202 void custom_animation_loop script_unit jmad stringid bool void 203 void custom_animation_relative script_unit jmad stringid bool script_object 204 void custom_animation_relative_loop script_unit jmad stringid bool script_object 213 void unit_set_enterable_by_player script_unit bool 215 void unit_only_takes_damage_from_players_team script_unit bool 220 void unit_set_emotional_state script_unit stringid real short 222 bool unit_in_vehicle script_unit 223 bool vehicle_test_seat_list script_vehicle stringid object_list 224 bool vehicle_test_seat script_vehicle stringid script_unit 227 void unit_exit_vehicle script_unit short 228 void unit_set_maximum_vitality script_unit real 228 void unit_set_maximum_vitality script_unit real real 229 void units_set_maximum_vitality object_list real real 230 void unit_set_current_vitality script_unit real 230 void unit_set_current_vitality script_unit real real 231 void units_set_current_vitality object_list real real 232 void vehicle_load_magic script_object vehicle_seat object_list 233 void vehicle_unload script_object vehicle_seat 237 script_object vehicle_driver script_unit 237 script_object vehicle_driver script_vehicle 239 real unit_get_health script_unit 239 real unit_get_health script_vehicle 240 real unit_get_shield object_list 240 real unit_get_shield script_unit 242 bool unit_has_weapon script_unit ident 247 void unit_doesnt_drop_items object_list 248 void unit_impervious object_list bool 250 void unit_add_equipment script_unit starting_profile bool bool 251 void weapon_hold_trigger script_weapon int bool 252 void weapon_enable_warthog_chaingun_light bool 253 void device_set_never_appears_locked script_device bool 254 void device_set_power script_device real 256 void device_set_position script_device real 257 real device_get_position script_device 258 void device_set_position_immediate script_device real 259 real device_group_get device_group 260 void device_group_set script_device device_group real 261 void device_group_set_immediate device_group real 262 void device_one_sided_set script_device bool 263 void device_operates_automatically_set script_device bool 264 void device_closes_automatically_set script_device bool 265 void device_group_change_only_once_more_set device_group bool 266 void device_set_position_track script_device stringid real 267 void device_set_overlay_track script_device stringid 268 void device_animate_position script_device real real real real bool 269 void device_animate_overlay script_device real real real real 275 void cheat_active_camouflage_by_player short bool 277 void drop string 281 void ai_dialogue_enable bool 284 script_object ai_get_object ai 284 object_list ai_get_object ai 285 script_unit ai_get_unit ai 285 object_list ai_get_unit ai 287 void ai_attach_units object_list ai 290 void ai_place ai 290 void ai_place ai short 291 void ai_place ai short 292 void ai_place_in_vehicle ai ai 293 void ai_cannot_die ai bool 294 bool ai_vitality_pinned ai 295 void ai_kill ai 296 void ai_kill_silent ai 297 void ai_erase ai 298 void ai_erase_all 299 void ai_disposable ai bool 302 void ai_set_deaf ai bool 303 void ai_set_blind ai bool 304 void ai_magically_see ai ai 305 void ai_magically_see_object ai script_object 305 void ai_magically_see_object ai object_list 306 void ai_set_active_camo ai bool 307 void ai_suppress_combat ai bool 308 void ai_migrate ai ai 309 void ai_allegiance ai_team ai_team 311 void ai_braindead ai bool 313 void ai_disregard object_list bool 314 void ai_prefer_target object_list bool 315 void ai_teleport_to_starting_location_if_outside_bsp ai 316 void ai_renew ai 321 void ai_berserk ai bool 325 short ai_fighting_count ai 326 real ai_living_count ai 326 short ai_living_count ai 328 real ai_strength ai 329 short ai_swarm_count ai 330 real ai_nonswarm_count ai 330 short ai_nonswarm_count ai 331 object_list ai_actors ai 333 void ai_set_orders ai ai_orders 334 real ai_spawn_count ai 334 short ai_spawn_count ai 335 ai object_get_ai script_object 336 bool ai_trigger_test string ai 339 script_object ai_vehicle_get ai 339 script_unit ai_vehicle_get ai 339 script_vehicle ai_vehicle_get ai 339 object_list ai_vehicle_get ai 340 script_object ai_vehicle_get_from_starting_location ai 340 object_list ai_vehicle_get_from_starting_location ai 340 script_unit ai_vehicle_get_from_starting_location ai 340 script_vehicle ai_vehicle_get_from_starting_location ai 341 void ai_vehicle_reserve_seat script_vehicle stringid bool 342 void ai_vehicle_reserve script_vehicle bool 343 void ai_vehicle_enter ai script_unit 343 void ai_vehicle_enter ai script_unit vehicle_seat 343 void ai_vehicle_enter ai script_vehicle vehicle_seat 344 void ai_vehicle_enter ai script_unit 345 void ai_vehicle_enter_immediate ai script_unit vehicle_seat 347 void ai_enter_squad_vehicles ai 349 void ai_vehicle_exit ai 352 short ai_combat_status ai 353 void flock_start stringid 354 void flock_stop stringid 359 void ai_play_line ai stringid 359 real ai_play_line ai stringid 359 short ai_play_line ai stringid 360 void ai_play_line_at_player ai stringid 360 real ai_play_line_at_player ai stringid 360 short ai_play_line_at_player ai stringid 361 void ai_play_line_on_object script_object stringid 361 real ai_play_line_on_object script_object stringid 361 short ai_play_line_on_object script_object stringid 362 void ai_scene stringid command_script ai 362 bool ai_scene stringid command_script ai 363 bool ai_scene stringid command_script ai ai 365 void cs_run_command_script ai command_script 366 void cs_queue_command_script ai command_script 367 void cs_stack_command_script ai command_script 370 bool cs_command_script_running ai command_script 371 bool cs_command_script_queued ai command_script 373 void cs_switch stringid 378 void cs_fly_to location 378 void cs_fly_to location real 379 void cs_fly_to location real 380 void cs_fly_to_and_face location location 380 void cs_fly_to_and_face location location real 381 void cs_fly_to_and_face location location real 382 void cs_fly_by location 382 void cs_fly_by location real 383 void cs_fly_by location real 384 void cs_go_to location 384 void cs_go_to location real 385 void cs_go_to location real 386 void cs_go_by location location 388 void cs_go_to_and_face location location 389 void cs_start_to location 390 void cs_go_to_nearest location 391 bool cs_moving 392 void cs_look bool location 393 void cs_look_player bool 394 void cs_look_object bool script_object 395 void cs_aim bool location 396 void cs_aim_player bool 397 void cs_aim_object bool script_object 398 void cs_face bool location 399 void cs_face_player bool 400 void cs_face_object bool script_object 401 void cs_move_in_direction real real real 402 void cs_pause real 403 void cs_shoot bool 403 void cs_shoot bool script_object 404 void cs_shoot bool script_object 405 void cs_shoot_point bool location 406 void cs_vehicle_speed real 407 void cs_grenade location short 408 void cs_jump real real 409 void cs_jump_to_point real real 415 void cs_custom_animation jmad stringid real bool 416 void cs_stop_custom_animation 417 void cs_play_line stringid 419 void cs_teleport location location 421 void cs_movement_mode short 422 void cs_crouch bool 425 void cs_go_to_vehicle script_vehicle 426 void cs_set_behavior ai_behavior 428 void cs_deploy_turret location 429 void cs_approach script_object real real real 430 void cs_start_approach script_object real real real 431 void cs_approach_player real real real 432 void cs_start_approach_player real real real 433 void cs_approach_stop 434 void cs_ignore_obstacles bool 435 void cs_turn_sharpness bool real 437 void cs_vehicle_boost bool 438 void cs_abort_on_alert bool 439 void cs_abort_on_damage bool 440 void cs_abort_on_combat_status short 441 void cs_enable_targeting bool 442 void cs_enable_looking bool 443 void cs_enable_moving bool 444 void cs_enable_dialogue bool 445 void cs_suppress_dialogue_global bool 447 void cs_force_combat_status short 448 void cs_enable_pathfinding_failsafe bool 449 void camera_control bool 450 void camera_set cutscene_camera short 453 void camera_set_animation_relative jmad stringid script_unit cutscene_flag 454 void camera_predict_resources_at_frame jmad stringid script_unit cutscene_flag int 455 void camera_predict_resources_at_point cutscene_camera 459 real camera_time 459 short camera_time 460 void camera_set_field_of_view real short 468 difficulty game_difficulty_get 469 difficulty game_difficulty_get_real 470 void pvs_set_object script_object 472 void pvs_clear 474 void player_enable_input bool 475 void player_disable_movement bool 476 bool player_flashlight_on 478 void player_camera_control bool 479 void player_action_test_reset 481 bool player_action_test_primary_trigger 482 bool player_action_test_grenade_trigger 483 bool player_action_test_vision_trigger 487 bool player_action_test_melee 489 bool player_action_test_accept 490 bool player_action_test_cancel 499 bool player0_looking_up 500 bool player0_looking_down 501 void player_action_test_look_up_begin 502 void player_action_test_look_down_begin 503 void player_action_test_look_pitch_end 504 bool player_action_test_lookstick_forward 505 bool player_action_test_lookstick_backward 507 void map_reset 508 void switch_bsp short 509 void switch_bsp_by_name sbsp 510 short structure_bsp_index 531 void texture_cache_flush 532 void geometry_cache_flush 552 void fade_in real real real short 553 void fade_out real real real short 554 void cinematic_start 555 void cinematic_stop 556 void cinematic_skip_start_internal 557 void cinematic_skip_stop_internal 558 void cinematic_show_letterbox bool 559 void cinematic_show_letterbox_immediate bool 560 void cinematic_set_title cutscene_title 563 void cinematic_subtitle stringid real 566 void game_won 568 void game_revert 569 bool game_is_cooperative 570 bool game_is_playtest 571 void game_can_use_flashlights bool 585 bool game_safe_to_save 588 void game_save 589 void game_save_cancel 590 void game_save_no_timeout 591 void game_save_immediate 592 bool game_saving 593 bool game_reverted 595 void sound_impulse_predict sound 596 void sound_impulse_trigger sound script_object real int 597 void sound_impulse_start sound script_object real 599 void sound_impulse_start_effect sound script_object real stringid 602 real sound_impulse_language_time sound 602 short sound_impulse_language_time sound 603 void sound_impulse_stop sound 606 void sound_looping_start lsnd script_vehicle real 606 void sound_looping_start lsnd script_object real 607 void sound_looping_stop lsnd 610 void sound_looping_set_alternate lsnd bool 615 void sound_class_set_gain string real short 623 void biped_ragdoll script_unit 624 void hud_cinematic_fade real real 630 void hud_show_training_text bool 631 void hud_set_training_text stringid 632 void hud_enable_training bool 633 void player_training_activate_flashlight 635 void player_training_activate_stealth 638 void activate_team_nav_point_flag navpoint ai_team cutscene_flag real 639 void activate_team_nav_point_object navpoint ai_team script_vehicle real 639 void activate_team_nav_point_object navpoint ai_team script_object real 642 void deactivate_team_nav_point_flag ai_team cutscene_flag 643 void deactivate_team_nav_point_object ai_team script_object 643 void deactivate_team_nav_point_object ai_team script_vehicle 652 void player_effect_set_max_rotation real real real 653 void player_effect_set_max_rumble real real 654 void player_effect_start real real 655 void player_effect_stop real 673 void time_code_show bool 674 void time_code_start bool 675 void time_code_reset 705 void cinematic_screen_effect_start bool 706 void cinematic_screen_effect_set_depth_of_field real real real real real real real 707 void cinematic_screen_effect_set_crossfade real 709 void cinematic_screen_effect_stop 711 void cinematic_set_far_clip_distance real 726 void controller_set_look_invert bool 727 bool controller_get_look_invert 750 void objectives_clear 751 void objectives_show_up_to int 752 void objectives_finish_up_to int 779 void play_credits 780 short bink_time 784 void data_mine_set_mission_segment string 847 void interpolator_start stringid real real 869 void weather_start real 870 void weather_stop real 871 void weather_change_intensity real real 873 void cinematic_clone_players_weapon script_object stringid stringid 876 void ice_cream_flavor_stock int 877 bool ice_cream_flavor_available int 878 void set_global_sound_environment real real real real int real 880 void game_save_cinematic_skip 881 void cinematic_outro_start 882 void cinematic_enable_ambience_details bool 884 void predict_model_section mode int 885 void predict_structure_section sbsp int bool 889 void rasterizer_bloom_override 889 void rasterizer_bloom_override bool 892 void rasterizer_bloom_override_threshold 892 void rasterizer_bloom_override_threshold real 893 void rasterizer_bloom_override_brightness 893 void rasterizer_bloom_override_brightness real 901 void cache_block_for_one_frame 902 void sound_suppress_ambience_update_on_revert 906 void cinematic_lightmap_shadow_disable 907 void cinematic_lightmap_shadow_enable