Objects in example.scenario can't be edited. How do I solve this?
Uncheck read-only from the folder properties in the tags folder in the map editor.
Can't seem to add tags I made to an
object palette. Why is this happening?
This could be due to two reasons.
Follow the instructions in the "Immovable objects" section. Your scenario could just be read only.
If the tags exist outside of your map editor
install such as the documents folder then H2Sapien can't add them.
Move then into the
map editor folder and try again.
When I use the file browser in
H2Guerilla I can't see all the tags available. How do I get around this?
In the file
browser window you will see a box called file name. Type the symbol
"*" without quotes into the box and press enter. The
file filter
should be removed.
I saved or created a scenario a
while ago and can see it fine when I open H2Sapien or H2Guerilla in the
location I placed it but it doesn't exist when I look for it using
explorer. What is going on?
The file is
actually being stored in virtual store due to H2Sapien or H2Guerilla
not having permission to save files in the folder it
is being saved
to. Either run the program as admin or change folder permissions.
I can only edit a few types of tags
like shaders and bitmaps. How can I edit and create more tag types?
Install H2Codez by following the link in the navigation bar.
Cache values differ from their
unpackaged tag values for acceleration range and device machine. How do
I get the original values.
Use the
formula "X^(-1)" where X is the value you are trying to convert from a
cache value to an unpackaged tag value.
I want to extract different types of
assets for various reasons. What are my options?
The answer to
this question depends on what assets and in what format exactly.
Level and character meshes for 3D editing software?
- Use Adjutant and export them in the AMF format. This only works with
Halo 2
Xbox map files though. There are no BSP ripping tools for H2V. The DAEConverter can dump render_model for H2V into OBJ files but
these have no weights or materials.
Textures and sounds in their raw image or .wav format? - Use MEK for both of these. Adjutant can do bitmap extraction as well but
MEK can extract from Halo 2 Vista.
Halo 2 animations for 3D editing software? - There is an animation exporter script provided with the MEK download. Only works with
Halo 2 Xbox map files.
Halo 2 tag files to make awesome SP mods? - Give up now and go back to CE. This program is basically dead in the water. It won't
receive updates and you won't get support for it.
H2Codez adds a few new features and
I would like a more indepth guide on using it. Any pointers?
Go to the following link
I'm interested in map development
but the tutorial that comes with the editor only shows 3DS Max. Is there
a solution for Blender users.
Read the
default guide that comes with the map editor. Replace "Tutorial 1:
Creating an Environment in 3ds Max" with this.
After reading that you can also use this to learn how to do instance geometry using the ASS exporter for Blender.
I tried placing the sentinel beam
and nothing appears in Sapien or ingame. What gives?
The map editor didn't come with the .weapon tag but came with pretty much everything else. Just extract the .weapon tag with the tag
extractor or use this link.
I'm in need of some new sounds but I
don't see a way to compile them in H2Tool. Do I have any options?
Compile the
sound with H1Tool using the Xbox Audio Codec. H2 has some backwards
compatibility with some Halo 1 tags.
Assembly is pretty incomplete in
some areas for H2V. Any newer plugins out there?
Grab the plugins from the link below. The readme inside details what xml files have changed. Otherwise it is a default xml file from
the latest Assembly version at time of writing.