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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Adding Extra Vehicles and Turrets

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Through customization menus, you can create custom game variants to play. Custom game options change the defaults for equipment that normally appears in the level. This effectively overrides the default equipment setup and, in some cases, adds additional equipment to the level.

The player-adjustable options are the settings for Primary Light Vehicle, Secondary Light Vehicle, Primary Heavy Vehicle, Banshee, Primary Turret, and Secondary Turret.

Use Halo 2 Sapien to set up the netgame equipment in your level that serves as the default netgame equipment (weapons, vehicles, and turrets) for each game mode.

Once the default netgame equipment has been set up, place additional netgame equipment around the level where you want it to appear. Make sure its position and orientation are correct. Once placed, there will not be a visual representation of the object. After placing the object, unselect the Item/Vehicle Collection check box in the Properties Palette. This creates a vehicle or turret spawn point.

To add a machine gun turret that only appears when the player selects any option other than Map Default

1.      In Sapien, open the scenario.

2.      Select an existing machine gun turret in the level.

3.      In the Game Window, right-click to place a copy of the turret.

4.      In the Properties Palette, select Secondary Turret in the Classification box.

5.      In the Item/Vehicle Collection box, click Clear.

You have now added support for an additional turret in the level. Depending on what the player chooses, the turret can be a Human machine gun turret or Covenant plasma turret.

Save the .scenario file, and the next time the level is in the game you can test this optional turret by going to the Secondary Turret setup in Game Options screen and selecting any option other than Map Default.

With some modifications to the properties, the preceding technique works for additional vehicles, as well.

There is quite a bit of flexibility for default and additional equipment in each level. Equipment can appear only in certain game types or when the player chooses the appropriate option from the Customization menu.

Too many different vehicle types for each classification can make customization difficult. For example, if all vehicles are set to Primary Light Vehicle, when the player changes game options for the Primary Light Vehicle all vehicles are affected by that change. Keep vehicle setups simple, and keep the game customization menus in mind when setting up not only the default vehicles but also optional vehicles and equipment.