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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Import Bitmaps

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Halo 2 Tool's bitmaps command converts TIFF (.tif), TARGA (.tga), JPEG (.jpg), and Windows bitmap (.bmp) image files into compact Halo 2 .bitmap files that can be loaded and drawn by the game engine. Image files that are intended to be used as Halo 2 .bitmap files must have pixel dimensions that are powers of two—that is, the length and width are any of 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, or 2048 pixels long.

The bitmaps command operates on an entire directory, scanning for and converting any file type that it recognizes within the folder specified by the input parameter.

Syntax

C:\<Halo2ArchitectDirectory>\H2Tool bitmaps <directory>

Parameters

<directory>: The location of the directory containing image files that Halo 2 Tool will convert into .bitmap files. This parameter can be relative ("scenarios\bitmaps...") instead of absolute (C:\...") as long Halo 2 Tool is run from a valid Halo 2 directory structure.

Example

This example will result in .bitmap files that are created or reimported into the C:\Halo 2 Work\tags\scenarios\bitmaps\multi\gladiator\ directory, provided the source directory contains valid image files.

C:\<Halo2ArchitectDirectory>\H2Tool bitmaps "C:\Halo 2 Tool\data\scenarios\bitmaps\multi\gladiator"

If successful, Halo 2 Tool will create .bitmap files in the \tags\ folder off of the specified folder's base directory and set up any additional subdirectories needed. If an image file already has a corresponding .bitmap file in the \tags\ directory structure, it is reimported using the potentially updated compression settings specified in the existing .bitmap file. New image files create .bitmap files using the default compression method.

Errors and other notable events encountered during the conversion process are reported on the command-line screen and recorded in debug.html, found in the base directory of the image files that are being imported.