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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Sapien Menus

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File

Open Scenario: Opens an existing scenario that has been exported from a 3D modeling program and converted for editor use through Halo 2 Tool. Opening a scenario automatically closes any open scenario.

Save Scenario: Saves the open scenario.

Save Scenario As: Saves the open scenario with a different name or at a different location you specify.

Exit: Closes Sapien.

Edit

Expert Mode: Unlocks fields in the Properties palette that are otherwise inaccessible. Recommended only for expert users.

Reset Object Z: Resets the selected object's z plane coordinate to 0.

Copy Object Transform: Copies the exact position and orientation of a selected object within the scenario to the clipboard.

Apply Object Transform: Pastes the selected object to the exact position and orientation of a previously copied object from the clipboard. This command pastes the object exactly on top of the copied object.

Hexadecimal Mode: Changes unique IDs for objects to hexadecimal format.

View

Toolbar: Toggles the toolbar on and off.

Status Bar: Toggles the status bar on and off.

Game View: Toggles the Game Window on and off.

Property View: Toggles the Properties Palette on and off.

Hierarchy View: Toggles the Hierarchy Pane on and off.

Tool Option View: Toggles the Tool Window on and off.

Reset Window Prefs: Resets the Sapien windows settings to the default settings. The window arrangement when closing Halo 2 Sapien will be saved in preferences.

Scenarios

Map Reset: Resets the scenario to its launch state.

Help

Help: Opens the complete Help file for the Halo 2 Map Editor for Halo 2 for Windows Vista.

Getting Started with Sapien: Links to the Sapien sections located in the Help file for the Halo 2 Map Editor.

Halo 2 for Windows Vista Website: Takes you to the official Halo 2 for Windows Vista website.

About: Provides general information about Sapien including the version number and copyright information.