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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Halo 2 Tool Level Creation

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Halo 2 Tool is a command-line application that brings data from exported 3ds Max files into the Halo 2 Map Editor tools. It also compiles completed assets into playable levels for Halo 2.

Operating Halo 2 Tool

Halo 2 Tool operates from the Windows Vista command line and provides feedback through plain text that appears on the screen.

To access the command line

1.      On the Windows Vista Start menu, click Run.

2.      In the Open box,type cmd, and then click OK.

If the command line is unfamiliar to you, Windows Help is a good resource for information.

Commands are given to Halo 2 Tool as additional parameters on the command line. These parameters are separated by spaces after the name of the application itself. It is perfectly acceptable if the parameters wrap to multiple lines. For example, the Halo 2 Tool command to create light and shadow data for your level looks like this:

C:\<Halo2ArchitectDirectory>\H2Tool lightmaps C:\Halo Work\data\scenarios\gladiator\gladiator" gladiator low

In this case, lightmaps is the command parameter, and the following input parameters configure the command. Every command offered by Halo 2 Tool uses a different number of input parameters, so be sure to read about them in detail. Additionally, typing Halo 2 Tool from the command line with no parameters will print a list of available commands and the parameters they require.

Note: Many level designers find it helpful to create batch (.bat) files that automate the input parameters to various Halo 2 Tool commands. For information on batch file scripting, see Windows Vista Help.

Halo 2 Tool Commands

Level Creation Commands

structure-new-from-ass: Converts geometry from an .ass file into an editable level.

lightmaps: Generates shadows and indirect lighting for a map.

new-strings: Imports a level's location names and menu description.

build-cache-file: Compiles a Halo 2 level into a runnable .map cache file.

Texture Creation Commands

bitmaps: Converts image files into Halo 2 texture bitmap tags.