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Halo 2 Editing Kit Tutorial Prev Page Prev Page
Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Console Commands

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The following console commands can be used in Halo 2 Sapien to make level editing easier. To open or close the console in Sapien press the TILDE (~) key. To execute a console command, enter the command followed by a space and then the new value. For toggle commands 0 is off and 1 is on.

Note: These commands are for development use only.

 

Console Command

Default Value

Valid Values

Description

debug_instanced_geometry

0

0-1

Outlines instanced geometry objects. The additional debug_instanced_geometry_ commands will only be displayed if this command is on.

debug_instanced_geometry_bounding_spheres

0

0-1

Displays the bounding spheres for instanced geometry. Requires debug_instanced_geometry to be enabled.

debug_instanced_geometry_collision_geometry

0

0-1

Displays the collision geometry for instanced geometry. Requires debug_instanced_geometry to be enabled.

debug_instanced_geometry_names

0

0-1

Displays the names of instanced geometry, including the instance number. Requires debug_instanced_geometry to be enabled.

debug_instanced_geometry_vertex_counts

0

0-1

Displays the vertex counts for instanced geometry. Requires debug_instanced_geometry to be enabled.

debug_objects

0

0-1

Displays bounding radii of the game objects or models and collision models.

debug_sound

0

0-1

Displays visual representations of the sounds being played and their audible radii including labels indicating the specific sound being played to the player.

debug_structure

0

0-1

Outlines the structure bsp including collision planes (such as those placed in 3ds Max for player containment).

game_speed <#>

1

0-20

Changes the speed you travel around the level.

 

geometry_cache_list

0

0-1

Displays a list of geometry items currently being cached.

geometry_cache_status

0

0-1

Displays geometry cache information.

kill_volume_disable

N/A

<name>

Disables the named kill trigger volume.

kill_volume_enable

N/A

<name>

Enables the named kill trigger volume.

rasterizer_fog_atmosphere

1

0-1

Toggles atmospheric fog on or off.

rasterizer_fog_plane

1

0-1

Toggles the fog plane on or off.

rasterizer_wireframe

0

0-1

Draws the current world scene including the world model (BSP) and all models such weapons, vehicles, characters and effects in wireframe mode, including invisible geometry that has collision data.

render_instanced_geometry

1

0-1

Toggles the rendering of instanced geometry objects.

render_model_triangle_counts

1

0-1

Toggles the drawing of the triangle counts for models.

render_model_names

1

0-1

Toggles the drawing of the names of models, including model subparts.

visibility_debug_portals

0

0-1

Draw or outline the portal definitions in the Game Window.