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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Design Style Guidelines

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·         Halo 2 multiplayer levels should follow the Halo universe from a design and aesthetics perspective. Multiplayer levels borrow geometry or architectural elements from single-player environments; however, multiplayer levels tend to be removed from the narrative portion of the Halo universe. This allows a Halo 2 multiplayer level to look and feel like Halo while offering the designer more freedom.

·        Human structures, ships, vehicles, weapons, and other elements are based on a military theme. The Human technology style is relatively near-future with obvious advanced technology that is recognizable and functional without being overly complex. The color palette reflects the military theme: dark greens, olive, gun metal, burnished aluminum, dark gray, black, and brown. Human construction style tends to be angular with 30- and 45-degree angles being standard.

·         Covenant structures, vehicles, ships, weapons, and other elements are based on a science-fiction theme. Covenant technology is more advanced than comparative Human technology but less advanced than Forerunner technology. The Covenant color palette is metallic red, blues, and purples. These same colors are also found on their energy fields, shields, and other luminous elements. Covenant construction style tends to be organic and features smooth curves and rounded surfaces.

·        Forerunner structures, such as the Halo ring, and the technology they contain are far more advanced than Human or Covenant technology. These structures tend to be massive and distinctly alien. External Forerunner structures tend to have smooth metallic surfaces with large, bold architectural features. Interior structures tend to be open and reminiscent of a cathedral. Common interior elements, such as pillars, illuminated control panels, wall panels, and various alien machinations, are the hallmark of Forerunner construction. The Forerunner color palette consists of metallic colors such as silver. Blues, purples, and yellows are commonly found on the luminous elements of Forerunner construction.

·         The inner surface of the Halo ring and its terrain mirror the environments found on Earth, with the exception of geological formations or features related to geothermal or volcanic activity such as geysers or volcanoes. These environments include rolling plains and grasslands, deserts, oceans, lakes, beaches, islands, forests, snow, and ice-covered canyons.