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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Building Cache Files

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Halo 2 Tool's build-cache-file command packages together the various files of a multiplayer Halo 2 level into a single .map file that can be loaded by the game. Halo 2 will only load levels that have been compiled into .map files. This command will need to be run whenever a level has changed between playtesting sessions.

Like the lightmaps command, build-cache-file operates on Halo 2 files from a \tags directory rather than source files from a \data directory.

Syntax for Halo 2 Tool Cache File

C:\<Halo2ArchitectDirectory>\H2Tool build-cache-file <scenario-path>

<scenario-path>: The name and location of the .scenario file for the level that Halo 2 Tool will package up into a .map file. This parameter can be relative ("scenarios\multi\...") instead of absolute (C:\...") as long as Halo 2 Tool is run from a valid Halo 2 directory structure.

This example compiles all the resources used by gladiator.scenario into gladiator.map and places it in the C:\Halo 2 Work\maps directory.

C:\<Halo2ArchitectDirectory>\H2Tool build-cache-file "C:\Halo 2 Work\tags\scenarios\multi\gladiator\gladiator"

Results

If successful, Halo 2 Tool will create a .map file named after the level's .scenario file and placed in the \maps\ folder off of the .scenario file's base directory.