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Halo 2 Editing Kit Tutorial Prev Page Prev Page
Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Tutorial 6: Synching Tags and Launching in the Game

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Note: Tutorial 6 assumes that you have completed Tutorials 1 through 5.

Now that you've created a simple room, exported it, compiled it to a scenario_structure_bsp, and edited your scenario file with spawn points, you can try to run it in the Halo 2 game engine. To do this, you have to package your level into a .map file.

Halo 2 only loads levels from within .map files. These are single files that contain everything a level needs to operate—your architecture, your scenario file, any shaders you use, level descriptions, menu images, and so forth are all packaged into this single file. This has the benefit of making your level easy to distribute. Once it's packaged up, all another player needs to do is place that .map file into his My Documents\My Games\Halo 2\Maps folder, and it'll be available on the Custom Maps menu in the game.

To package your level

1.      Start Halo 2 Map Editor Launcher.

2.      Click the Packaging tab, and then click Browse at the prompt asking you to select a scenario file.

The Select File dialog box appears.

3.      Browse to your working folder and then to tags/scenarios/multi/mylevel, select your .scenario file, and then click Open.

The Package Level button should now be enabled. The Copy to Custom Maps Folder When Complete should also be selected.

Note: When you package a level, it creates the .map file in your working folder, in a folder called maps. If the Copy to Custom Maps Folder When Complete check box is selected, that map file will automatically be copied into your My Games\Halo 2\Maps folder for you. You need to do this to load the custom map, but if you want to avoid overwriting a playable level with a new version, simply unselect the check box.

4.      Click Package Level.

A command prompt appears, and Halo 2 Tool will begin packaging your level into a .map file. This will take 1 or 2 minutes.

The map file is now automatically placed in your Halo 2 custom maps folder. (If the Copy to Custom Maps Folder When Complete check box was not selected, you’ll need to copy the map file manually from your working folder's maps folder.

That's it! Start Halo 2 and load your level. Start a new multiplayer game, go to the Change Maps menu, and then press the right arrow to change to the Custom tab. If you haven't edited any of the default strings, it will show up simply called Halo 2 Level in the list.