Through customization menus, you can create
custom game variants to play. Custom game options change the
defaults for equipment that normally appears in the level. This
effectively overrides the default equipment setup and, in some
cases, adds additional equipment to the level.
The player-adjustable options are the settings
for Primary Light Vehicle, Secondary Light Vehicle, Primary Heavy
Vehicle, Banshee, Primary Turret, and Secondary Turret.
Use Halo
2 Sapien to set up the netgame equipment in your level that
serves as the default netgame equipment (weapons, vehicles, and
turrets) for each game mode.
Once the default netgame equipment has been set
up, place additional netgame equipment around the level where you
want it to appear. Make sure its position and orientation are
correct. Once placed, there will not be a visual representation of
the object. After placing the object, unselect the Item/Vehicle Collection check box
in the Properties
Palette. This creates a vehicle or turret spawn point.
To add a machine gun turret that only
appears when the player selects any option other than Map
Default
1.
In Sapien, open the scenario.
2.
Select an existing machine gun turret in the
level.
3.
In the Game
Window, right-click to place a copy of the turret.
4.
In the Properties
Palette, select Secondary Turret in the Classification box.
5.
In the Item/Vehicle Collection box,
click Clear.
You have now added support for an additional
turret in the level. Depending on what the player chooses, the
turret can be a Human machine gun turret or Covenant plasma
turret.
Save the .scenario file, and the next time the
level is in the game you can test this optional turret by going to
the Secondary Turret
setup in Game Options
screen and selecting any option other than Map Default.
With some modifications to the properties, the
preceding technique works for additional vehicles, as well.
There is quite a bit of flexibility for default
and additional equipment in each level. Equipment can appear only
in certain game types or when the player chooses the appropriate
option from the Customization menu.
Too many different vehicle types for each
classification can make customization difficult. For example, if
all vehicles are set to Primary Light Vehicle, when the player
changes game options for the Primary Light Vehicle all vehicles are
affected by that change. Keep vehicle setups simple, and keep the
game customization menus in mind when setting up not only the
default vehicles but also optional vehicles and equipment.