2.In the
HierarchyPane, click the Mission folder, the Objects folder, the object
category (e.g., Scenery, Crates, Sound, Scenery), and then Edit Palettes.
3.In the
Object Class drop-down
list, click the object type you want, and then click Add.
4.Find the
appropriate tag for the object, click Add Tags, and then click
Done.
5.In the
HierarchyPane, click the object category,
and then right-click in the Game Window to place the
object.
When an object is placed, an entry appears in the Hierarchy Pane,
but in the Game Window only the Gizmo appears.
With an object and its type already selected, right-clicking in the
Game Window will place a
new instance of the object.
6.Select the
object, and then assign a type to the object in the Properties Palette.