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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Assault

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An Assault game-type scenario must meet detailed requirements:

·         16 Player starting points.

·         3 Assault bomb spawns, set to red, blue, and neutral.

·         4 Assault bomb returns, two red and two blue.

Setting Assault Bomb Spawns

Place an assault bomb spawn set to the red team in the red base and another set to the blue team in the blue base.

To place an assault bomb spawn point

1.      In Sapien, open the scenario.

2.      In the Hierarchy pane, click the Mission folder, click the Game Data folder, click the Netgame Flags folder, and then click the Assault Bomb Spawn folder.

3.      In the Properties Palette, set the type to Assault Bomb Spawn.

4.      In the Game Window, right-click to place the bomb spawn.

5.      In the Properties Palette, flag these by selecting multi flag/bomb and single flag/bomb.

6.      Place a third assault bomb spawn in the center of the scenario assigned to the neutral team, and flag this one by selecting neutral flag/bomb.

 

 

Setting Assault Bomb Returns

Place two assault bomb returns for each team. Place the two red returns in the red base and the two blue returns in the blue base. The procedure is the same as setting an assault bomb spawn except that bomb returns are located in the Assault Bomb Return folder.

In the Properties Palette, assign all three flags on each assault bomb return by selecting multi flag/bomb, single flag/bomb, and neutral flag/bomb.