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Halo 2 Editing Kit Tutorial |
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Halo 2 levels
must support all seven multiplayer game types (Capture the Flag,
Slayer
(Deathmatch),
King of
the Hill,
Oddball,
Juggernaut,
Assault,
and
Territories)
to function properly. Missing netgame flags for necessary elements
like objectives, player spawns, and so forth can cause the game or
server to crash.
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Supporting all the game modes in each level ensures
consistency when playing multiplayer games.
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Each level must have a minimum of 16 player spawns per
team for each game type. Player spawns can be set up for use in
more than one game type.
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Adequate spawn points keep the game and player spawning
behavior working.
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Minimum distance between player spawns should be 20 units
or greater for nonteam game types and 2.5 units or greater for
team-based game types. If two or more spawn points are within these
minimum distances, it’s possible that a player would not be allowed
to spawn until there are no other players within the minimum
distance.
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Halo 2 has
robust physics that must be considered for their impact on level
design.
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Avoid thin geometry in level design. Thin geometry is
more likely to suffer from collision problems, as players and
vehicles can pass through it. Manually created collision models
should be simple and robust. |