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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Capture The Flag

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A Capture the Flag (CTF) game-type scenario must meet detailed requirements:

·        16 Player starting points for each team, red and blue.

·        3 CTF flag spawns, set to red, blue, and neutral.

·        2 CTF flag returns, one red and one blue.

Setting Spawn Points

There are two types of player spawn points: initial spawn zones and respawn zones. Initial spawn zones mark where players start the game. Respawn zones are where players restart after being killed in the level (for more information, see the Spawn Zones section)

Setting Flag Spawns

A blue flag spawn should be placed in the blue base, and a red flag spawn should be placed in the red base.

To place a CTF flag spawn point

1.      In Sapien, open the scenario.

2.      In the Hierarchy pane, click the Mission folder, click the Game Data folder, click the Netgame Flags folder, and then click the CTF Flag Spawn folder.

3.      In the Game Window, right-click to place the flag spawn.

4.      In the Properties Palette, assign the flags on these flag spawns by selecting Multi Flag/Bomb and Single Flag/Bomb.

A flag spawn set to the neutral team should be in the center somewhere, with its flags set to Neutral Flag/Bomb.

Setting Flag Returns

Put a flag return set to team Red in the red base and a flag return set to team Blue in the blue base. The procedure is the same as setting a flag spawn except that flag returns are located in the CTF Flag Return folder.

In the Properties Palette, assign all three flags on these as multi flag/bomb, single flag/bomb, and neutral flag/bomb.