Console Command
|
Default Value
|
Valid Values
|
Description
|
debug_instanced_geometry
|
0
|
0-1
|
Outlines
instanced geometry objects. The additional
debug_instanced_geometry_ commands will only be displayed if this
command is on.
|
debug_instanced_geometry_bounding_spheres
|
0
|
0-1
|
Displays
the bounding spheres for instanced geometry. Requires
debug_instanced_geometry to be enabled.
|
debug_instanced_geometry_collision_geometry
|
0
|
0-1
|
Displays
the collision geometry for instanced geometry. Requires
debug_instanced_geometry to be enabled.
|
debug_instanced_geometry_names
|
0
|
0-1
|
Displays
the names of instanced geometry, including the instance number.
Requires debug_instanced_geometry to be enabled.
|
debug_instanced_geometry_vertex_counts
|
0
|
0-1
|
Displays
the vertex counts for instanced geometry. Requires
debug_instanced_geometry to be enabled.
|
debug_objects
|
0
|
0-1
|
Displays
bounding radii of the game objects or models and collision
models.
|
debug_sound
|
0
|
0-1
|
Displays
visual representations of the sounds being played and their audible
radii including labels indicating the specific sound being played
to the player.
|
debug_structure
|
0
|
0-1
|
Outlines
the structure bsp including collision planes (such as those placed
in 3ds Max for player containment).
|
game_speed
<#>
|
1
|
0-20
|
Changes
the speed you travel around the level.
|
geometry_cache_list
|
0
|
0-1
|
Displays
a list of geometry items currently being cached.
|
geometry_cache_status
|
0
|
0-1
|
Displays
geometry cache information.
|
kill_volume_disable
|
N/A
|
<name>
|
Disables
the named kill trigger volume.
|
kill_volume_enable
|
N/A
|
<name>
|
Enables
the named kill trigger volume.
|
rasterizer_fog_atmosphere
|
1
|
0-1
|
Toggles
atmospheric fog on or off.
|
rasterizer_fog_plane
|
1
|
0-1
|
Toggles
the fog plane on or off.
|
rasterizer_wireframe
|
0
|
0-1
|
Draws
the current world scene including the world model (BSP) and all
models such weapons, vehicles, characters and effects in wireframe
mode, including invisible geometry that has collision
data.
|
render_instanced_geometry
|
1
|
0-1
|
Toggles
the rendering of instanced geometry objects.
|
render_model_triangle_counts
|
1
|
0-1
|
Toggles
the drawing of the triangle counts for models.
|
render_model_names
|
1
|
0-1
|
Toggles
the drawing of the names of models, including model
subparts.
|
visibility_debug_portals
|
0
|
0-1
|
Draw or
outline the portal definitions in the Game Window.
|