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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Map Shots

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Map shots are displayed when the level is selected in Halo 2. They are a representative screenshot taken somewhere in the level selected. You can add a map shot to your level with Sapien.

To create a map shot

In Sapien, open your level.

Position the camera in the Game Window, and then press ALT+PRTSCRN to take a screenshot.
The screenshot is placed on the Windows clipboard and can now be made into a map shot with any graphics program that supports an alpha channel.

For best results, maximize the Game Window when taking map shots.

To create a professional looking map shot, use the mapshot_template.tif template provided in the tools directory. The template is 220 x 207 pixels with a single pixel light blue border and an alpha channel. Crop your screenshot to fit within the template border, and then flatten the image and save it as a 32-bit .tif file in the data\ui\global_bitmaps\map_shots folder.

Before your map shot will appear in game you need to convert it to a .bitmap file with Halo 2 Tool. Map shots should be placed in the tags\ui\game_bitmaps\mapshots folder of your level. For details on how to convert the file, see the Import Bitmaps section.

When you first convert your map shot, you will get an error because the file is not in the right format. To fix the error, open the new .bitmap file in Halo 2 Guerilla, and then change the Type to interface bitmaps and the Format to 32-bit color. Save the .bitmap, and then convert your original image again. It should now compile correctly.

To assign the map shot to your level, open the scenario in Guerilla, and then scroll down to the Level Data header. In the Multiplayer section, you’ll see an entry for bitmap. Click Browse to assign your map shot to the level. Save the scenario and recompile the level to see your map shot in the game.