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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Import Descriptions

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Syntax for Using Halo 2 Tool to Convert Unicode Text

H2Tool new-strings <directory>

<directory>: Location of the directory containing Unicode text files that Halo 2 Tool will convert into .multilingual_unicode_string_list files. This parameter can be relative ("scenarios\bitmaps\...") instead of absolute (C:\...") as long as Halo 2 Tool is run from inside a valid Halo 2 Map Editor directory structure.

Examples

This first example converts any Unicode text files in the given level's directory, which is where the location names file is stored. Here, the resulting .multilingual_unicode_strings_list file is placed in the C:\Halo 2 Work\tags\scenarios\multi\gladiator\ directory.

C:\<Halo2ArchitectDirectory>\H2Tool new-strings " scenarios\multi\gladiator"

The next example converts any Unicode text files in the scenario descriptions directory, which is where level descriptions are stored. Here, the resulting .multilingual_unicode_strings_list file is placed in the C:\Halo 2 Work\tags\scenarios\descriptions\ directory.

C:\<Halo2ArchitectDirectory>\H2Tool new-strings " scenarios\descriptions"

If successful, Halo 2 Tool will create .multilingual_unicode_string_list files in the \tags\ folder off of the specified folder's base directory, and set up any additional subdirectories needed.

Errors and other notable events encountered during the conversion process are reported on the command-line screen and stored in debug.html, found in the base directory of the image files that being imported.