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Halo 2 Editing Kit Tutorial |
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Syntax for Using Halo 2 Tool to Convert Unicode
Text H2Tool new-strings
<directory>
<directory>:
Location of the directory containing Unicode text files that
Halo 2 Tool will convert
into .multilingual_unicode_string_list files. This parameter can be
relative ("scenarios\bitmaps\...") instead of absolute (C:\...") as
long as Halo 2 Tool is
run from inside a valid Halo
2 Map Editor directory structure. Examples
This first example converts any Unicode text files in the given
level's directory, which is where the location names file is
stored. Here, the resulting .multilingual_unicode_strings_list file
is placed in the C:\Halo 2 Work\tags\scenarios\multi\gladiator\
directory.
C:\<Halo2ArchitectDirectory>\H2Tool new-strings "
scenarios\multi\gladiator"
The next example converts any Unicode text files in the scenario
descriptions directory, which is where level descriptions are
stored. Here, the resulting .multilingual_unicode_strings_list file
is placed in the C:\Halo 2 Work\tags\scenarios\descriptions\
directory.
C:\<Halo2ArchitectDirectory>\H2Tool new-strings "
scenarios\descriptions" If
successful, Halo 2 Tool
will create .multilingual_unicode_string_list files in the \tags\
folder off of the specified folder's base directory, and set up any
additional subdirectories needed.
Errors and other notable events encountered during the conversion
process are reported on the command-line screen and stored in
debug.html, found in the base directory of the image files that
being imported. |