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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Spawn Zones

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Spawn zones cause players to spawn in specific areas of the map during team games. Typically, at least two spawn zones should be placed per team map to ensure the red team spawns in the red base and the blue team spawns in the blue base.

Spawn zones are cylindrical and have settings to control width and height. In a Capture the Flag or other team game, players are only allowed to spawn within a zone of the same color as their team; for example, a blue player will only spawn within a blue team spawn zone.

Placing a Spawn Zone

Spawn regions are placed like other entities. In Sapien, browse to Game Data and then to Spawn Data, where you will find two categories: Initial Spawn Zones and Respawn Zones. Appropriate regions should be set for both of these types in the scenario. For example, In a CTF game teams should respawn near their base.

Initial Spawn Zones: Control where players begin at the start of the game.

Respawn Zones: Control where players start when they die and respawn.

To place a spawn zone

1.      Select a spawn zones folder, and then right-click in the Game Window.

An entity handle appears for the spawn zone with a cylinder around it.

2.      In the Properties Palette, adjust the Upper Height, Lower Height, Inner Radius, and Outer Radius of the cylinder to complete the spawn zone.

3.      To assign a team color to the spawn zone, select the relevant team check box in the Properties Palette.

4.      To keep easy track of your spawn zone, give it a name in the Properties Palette.

Capture the Flag games at minimum require spawn points for red and blue teams. Finally, assign the game types that will activate the spawn zone in the Properties Palette.

Slayer, Oddball, Juggernaut, and King of the Hill spawn zones require that relevant team flags be assigned.

In King of the Hill games, initial spawn zones do not need the neutral flag.

Weighting Spawn Zones

All spawn zones need a spawn weighting. The weighting tells Halo 2 how to handle respawns. Without a weighting, a spawn region will not function. Zones with a higher-value weighting override those with lower-value weightings.

Set a different weight for every zone in the Properties Palette. Use higher values for the spawn zones you want to have players spawn at more often.

Spawn Flags

Spawn flags can be set to disable spawn zones when certain conditions are met. For example, if a flag or bomb is taken by the blue team, a spawn flag can close red spawn zones near the red base and allow red players to spawn closer to the blue base.