Spawn zones cause players to spawn in specific
areas of the map during team games. Typically, at least two spawn
zones should be placed per team map to ensure the red team spawns
in the red base and the blue team spawns in the blue base.
Spawn zones are cylindrical and have settings to
control width and height. In a Capture the Flag or other team game,
players are only allowed to spawn within a zone of the same color
as their team; for example, a blue player will only spawn within a
blue team spawn zone.
Placing a
Spawn Zone
Spawn regions are placed like other entities. In
Sapien, browse to Game
Data and then to Spawn
Data, where you will find two categories: Initial Spawn Zones
and Respawn Zones. Appropriate regions should be set for both of
these types in the scenario. For example, In a CTF game teams
should respawn near their base.
Initial Spawn Zones: Control where players
begin at the start of the game.
Respawn Zones: Control where players start
when they die and respawn.
To place a spawn zone
1.
Select a spawn zones folder, and then right-click in the
Game Window.
An entity handle appears for the spawn zone with a cylinder around
it.
2.
In the Properties Palette, adjust the Upper Height, Lower Height, Inner Radius, and Outer Radius of the cylinder to
complete the spawn zone.
3.
To assign a team color to the spawn zone, select the
relevant team check box in the Properties Palette.
4.
To keep easy track of your spawn zone, give it a name in
the Properties
Palette.
Capture the Flag games at minimum require spawn
points for red and blue teams. Finally, assign the game types that
will activate the spawn zone in the Properties Palette.
Slayer, Oddball, Juggernaut, and King of the Hill
spawn zones require that relevant team flags be assigned.
In King of the Hill games, initial spawn zones do
not need the neutral flag.
Weighting
Spawn Zones
All spawn zones need a spawn weighting. The
weighting tells Halo 2
how to handle respawns. Without a weighting, a spawn region will
not function. Zones with a higher-value weighting override those
with lower-value weightings.
Set a different weight for every zone in the
Properties Palette. Use
higher values for the spawn zones you want to have players spawn at
more often.
Spawn
Flags
Spawn flags can be set to disable spawn zones
when certain conditions are met. For example, if a flag or bomb is
taken by the blue team, a spawn flag can close red spawn zones near
the red base and allow red players to spawn closer to the blue
base.