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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Level Design Tips for Multiplayer Levels

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·         Keep the level simple. A level can have a simple layout yet still offer great gameplay depth for all Halo 2 game types.

·         Try to support all the game types well. Most multiplayer levels support some game types well, whereas others do not offer as good of a gameplay experience. This is the most challenging aspect of Halo 2 multiplayer level design.

·         Maps that support all the game modes well tend to be the most popular.

·         Popular Halo 2 multiplayer levels tend to be symmetric in layout but with balanced asymmetrical features that add variety without giving one side a distinct advantage. Asymmetrical features can be anything including terrain features, cover, powerups, or even weapons.

·         Balanced levels have two distinct team bases. with multiple entrances and exits to facilitate movement into and out of the base. Vehicles are very effective at blocking travel routes, so design the base entrances, exits, and access ramps accordingly.

·         A multiplayer level does not have to have every vehicle in it to be fun. Do not add vehicles if the level is not designed to support it.

·         Balancing the level for a player on foot versus a player in a vehicle is crucial. Take travel times and distances into account for both players. Teleporters are a good tool but are easy to abuse. Players can take flags through a teleporter. Only players can use teleporters; therefore, teleporters are good tools to balance travel distance and times between players on foot and players in vehicles.

·        Balance the weapons and item placement. Use these items to create or control traffic or game flow in certain areas of the level. Powerful weapons and powerups should be placed toward the middle of the level or require the player to travel a farther distance.

·         Keep players (and vehicles) out of places where they should not be. Use obstacles, sky, and player clipping to prevent exploiting the level.

·         Vehicles (especially Warthogs and Ghosts) can be manipulated into areas they should not be. Players will always try to block important level paths or objectives with vehicles. While these are valid tactics, make sure such tactics do not limit the gameplay in the level.

·         Be creative!