Tutorial 2:
Exporting an Environment from 3ds Max
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With an environment now
created in 3ds Max, it’s time to export it into a format Halo 2
Tool can read. When exporting an environment, we use a plug-in
called the .ass Exporter, which creates .ass files. If you have not
already installed .ass Exporter, do so now.
To install the .ass Exporter
1.
Start 3ds Max.
2.
Click Configure
User Paths on the Customize menu, click 3rd Party Plugins, and then click
Add.
3.
Navigate to your Halo 2 tools folder.
4.
Type Halo 2 in
the Label Type box,
click Use Path, and then
click Okay.
To export your 3ds Max
file
1.
Start 3ds Max, and then open your level if it isn't open
yet.
2.
On the File
menu, select Export.
The Export File dialog
box appears.
3.
Navigate to the location of your saved Max file
(remember, this is saved in
data\scenarios\multi\mylevel\structure).
Export
File Dialog.
4.
In the Save as
Type list, click Bungie
ASS (*.ASS).
5.
Type a name in the File Name box (usually the same
as your Max file name) and .ass, and then click Save.
A dialog box with a few options in it appears. For now, ignore them
and click OK.
After a moment you will see the message ".ASS export finished"
followed by a list of any warnings or errors that occurred (there
should be 0).
6.
Click the Done
button.