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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Using Halo 2 Map Editor Launcher

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Map Editor Launcher is a graphical interface for Halo 2 Tool.

Halo 2 Map Editor Launcher.

The Map Editor Launcher Utilities

Map Editor Launcher starts the three main programs of Halo 2 Map Editor: Halo 2 Sapien, Halo 2 Guerilla, and the Halo 2 game itself. Starting Halo 2  from the launcher runs the game in a window for quick level review.

Specific Tasks

Full Halo 2 Tool functionality is contained within four task tabs.

Level Compiling: Allows you to browse to an .ass file (exported from 3ds Max) and compile it into a scenario_structure_bsp used by Halo 2 and used to light the level. Better lighting qualities take longer to render, but the results can be worth it.

Text Creation: Allows you to add custom text files for level descriptions and territory names to the level. It also allows you to browse to an appropriately formatted Unicode text file and convert it.

Bitmap Creation: Creates a map shot for your level (i.e., the image displayed when selecting a level from the custom maps menu). Most levels use at least one custom bitmap—the terrain texture. Supported image file formats (i.e., .tga, .jpg, .tif, or .bmp) are converted to a .bitmap file that Halo 2 can read.

Packaging: Creates a playable Halo 2 level. All the separate files from Halo 2 Map Editor are packaged into a single .map file.