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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Starting Equipment

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Starting equipment is the weapons and items the player begins with when he or she spawns in a multiplayer game. Generally, starting equipment is very basic, like a single submachine gun and a couple of grenades.

Halo 2 for Windows Vista allows up to six different pieces of starting equipment and different sets for each game type.

Defining Starting Equipment

Starting equipment is defined in the .scenario file, which is typically located in tags/scenarios/multi/ in a folder named after the level.

Click the Starting Equipment heading to expand it. One default starting loadout is displayed in the drop-down list. Changes to starting equipment are managed through three sets of controls: Flags, Game Types, and Item Collections.

Flags: Assigns grenades the player spawns with. By default, a player spawns with two fragmentation grenades. This can be changed to no grenades or plasma grenades.

Game Types 1–4: Specifies what game types the starting equipment is used for. The default setting for a scenario is that all game types use the same starting equipment. Use the drop-down lists to add specific game types.

Item Collections 1–6: Determines the item collection a player spawns with.

Specifying Item Collections

Each item collection is listed in the text box. If blank, no item collection has been assigned. To delete an entry from the item collection, select it, and then click Clear.

To edit the item collection, click Browse, and then select a new .item_collection file from tags\multiplayer\single_weapons or tags\multiplayer\powerups. Filenames are descriptive of the weapons loadout they contain.

Adding New Sets of Starting Equipment

To add a new set of starting equipment, click Add. Each game type should have only one set of starting equipment.