Starting equipment is the weapons and items the player begins with
when he or she spawns in a multiplayer game. Generally, starting
equipment is very basic, like a single submachine gun and a couple
of grenades.
Halo 2 for Windows Vista
allows up to six different pieces of starting equipment and
different sets for each game type.
Defining Starting
Equipment
Starting equipment is defined in the .scenario file, which is
typically located in tags/scenarios/multi/ in a folder named after
the level.
Click
the Starting Equipment heading
to expand it. One
default starting loadout is displayed
in the drop-down list. Changes to starting equipment are
managed through three sets of controls: Flags, Game Types, and Item
Collections.
Flags: Assigns grenades the player
spawns with. By default, a player spawns with two fragmentation
grenades. This can be changed to no grenades or plasma grenades.
Game Types 1–4: Specifies what game types the
starting equipment is used for. The default setting for a scenario
is that all game types use the same starting equipment. Use the
drop-down lists to add specific game types.
Item Collections 1–6: Determines the item collection
a player spawns with.
Specifying Item
Collections
Each
item collection is listed in the text box. If blank, no item
collection has been assigned. To delete an entry from the item
collection, select it, and then click Clear.
To
edit the item collection, click Browse, and then select a
new .item_collection file from
tags\multiplayer\single_weapons or
tags\multiplayer\powerups. Filenames
are descriptive of the weapons loadout
they contain.
Adding New Sets of Starting
Equipment
To
add a new set of starting equipment, click Add. Each game
type should have only one set of starting equipment.