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Welcome
Introduction
About the Halo 2 Map Editor and its Tools
What's new in Halo 2 Editing
Technology Overview
The Halo 2 for Windows Vista Engine
System Requirements
Definitions & Terms
Definitions & Terms
The Development Environment
Map Editor Contents
Map Editor Installation
Additional Tools and Utilities
Development Tools Overview
.ass Exporter
Halo 2 Tool
Halo 2 Guerilla
Halo 2 Sapien
Halo 2 Map Editor Launcher
Using .ass Exporter
Using .ass Exporter
Using Halo 2 Sapien
Asset Manipulation Gizmo
Halo 2 Sapien Game Window
Halo 2 Sapien Menus
Placing Objects
Placing Lights
Spawn Zones
Decorator Brush
World Ruler
Reset Object Z Height
Gravity Lifts
Teleporters
Sound Effects
Kill Trigger Volumes
Adding Extra Vehicles & Turrets
Game Types
Game Types
Assault
Capture The Flag
Juggernaut
King of the Hill
Oddball
Slayer
Territories
Using Halo 2 Guerilla
Sky Boxes
Sky Light Values
Starting Equipment
The Object Palette
Description Text
Location Text
Map Shots
Using Halo 2 Map Editor Launcher
Using Halo 2 Map Editor Launcher
Halo 2 Tool Level Creation
Halo 2 Level Creation
Import Structure
Generate Lightmaps
Import Descriptions
Creating Unicode Strings
Building Cache Files
Halo 2 Tool Texture Creation
Import Bitmaps
General Level Design Information
Design Style Guidelines
Technical Design Rules
Design Suggestions
Player Statistics and Metrics
Equipment List
Weapons
Vehicles
Multiplayer Level Design
Getting Started
Tutorial 1: Creating an Environment in 3ds Max
Tutorial 2: Exporting an Environment from 3ds Max
Tutorial 3: Importing an Environment to Tag Format
Tutorial 4: Placing Spawn Points Using Halo 2Sapien
Tutorial 5: Creating and Editing Environment Tags Using Halo 2 Guerilla
Tutorial 6: Synching Tags and Launching into the Game Environment
Portals
Additional Resources
Links
Console Command List
File Specifications
.ass File Specification
Credits
Appendix
Sample .ass file

Decorator Brush

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The decorator brush in Sapien paints foliage, urban debris, and other objects on the floor of a Halo 2 scenario. It paints decorations in the scenario through decoration sets located in the Properties palette.

To use the decorator brush

1.      In the Hierarchy pane, click the Mission folder, the Structure Data folder, Decorator Brush, and then Edit Palettes.

2.      In the Object Class drop-down list, select the decorator set object class if it is not already selected, and then click Add.

3.      Browse to the decorator set you want to add (typically, in \tags\scenarios\decorators), click Add Tags, and then click Done.

4.      In the Properties Palette, select a decoration set.

5.      Click and drag the brush in the Game Window to paint details.

–or–

Right-click and drag the brush in the Game Window to erase details.

Note: Decorator sets are not displayed in the Game Window by default. To view the decorator sets you have applied, press the TILDE (~) key to open or close the command console and then type the command render_decorators 1 to turn on decorator rendering. To turn off decorator rendering, type render_decorators 0 in the command console.